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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" DefaultTargets="Build">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{8ef01922-aa85-41f5-8af3-2f496f49e70e}</ProjectGuid>
<ProjectHome />
<StartupFile>test\testAlien.py</StartupFile>
<SearchPath>
</SearchPath>
<WorkingDirectory>.</WorkingDirectory>
<OutputPath>.</OutputPath>
<ProjectTypeGuids>{888888a0-9f3d-457c-b088-3a5042f75d52}</ProjectTypeGuids>
<LaunchProvider>Standard Python launcher</LaunchProvider>
<InterpreterId>{c374890c-e3cd-4c53-854b-00833a403161}</InterpreterId>
<InterpreterVersion>3.5</InterpreterVersion>
<IsWindowsApplication>False</IsWindowsApplication>
<EnableNativeCodeDebugging>False</EnableNativeCodeDebugging>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)' == 'Debug'" />
<PropertyGroup Condition="'$(Configuration)' == 'Release'" />
<PropertyGroup>
<VisualStudioVersion Condition=" '$(VisualStudioVersion)' == '' ">10.0</VisualStudioVersion>
<PtvsTargetsFile>$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\Python Tools\Microsoft.PythonTools.targets</PtvsTargetsFile>
</PropertyGroup>
<ItemGroup>
<Compile Include="cameras\__init__.py" />
<Compile Include="config.py" />
<Compile Include="dio\obj.py" />
<Compile Include="dio\__init__.py" />
<Compile Include="kdtree.py" />
<Compile Include="lights\__init__.py" />
<Compile Include="materials\__init__.py" />
<Compile Include="ray.py" />
<Compile Include="render\__init__.py" />
<Compile Include="shaders\__init__.py" />
<Compile Include="shapes\implicits.py" />
<Compile Include="shapes\__init__.py" />
<Compile Include="test\test0.py" />
<Compile Include="test\test1.py" />
<Compile Include="test\testAlien.py" />
<Compile Include="test\testMtl.py" />
<Compile Include="test\testDoF.py" />
<Compile Include="test\test2.py" />
<Compile Include="test\test3.py" />
<Compile Include="test\test4.py" />
<Compile Include="test\test5.py" />
<Compile Include="test\test6.py" />
<Compile Include="test\testDoF2.py" />
<Compile Include="test\__init__.py" />
<Compile Include="textures\__init__.py" />
<Compile Include="ui\dglfw.py" />
<Compile Include="ui\dglut.py" />
<Compile Include="ui\__init__.py" />
<Compile Include="util\imageManip.py" />
<Compile Include="util\__init__.py" />
<Compile Include="xformMatrix.py" />
<Compile Include="__init__.py" />
</ItemGroup>
<ItemGroup>
<Folder Include="cameras" />
<Folder Include="dio\" />
<Folder Include="dio\__pycache__\" />
<Folder Include="lights" />
<Folder Include="materials" />
<Folder Include="render\" />
<Folder Include="render\__pycache__\" />
<Folder Include="shaders\" />
<Folder Include="shapes" />
<Folder Include="test" />
<Folder Include="textures" />
<Folder Include="ui" />
<Folder Include="util" />
</ItemGroup>
<ItemGroup>
<InterpreterReference Include="{c374890c-e3cd-4c53-854b-00833a403161}\3.5" />
</ItemGroup>
<ItemGroup>
<Content Include="dio\__pycache__\obj.cpython-35.pyc" />
<Content Include="dio\__pycache__\__init__.cpython-35.pyc" />
<Content Include="render\__pycache__\__init__.cpython-35.pyc" />
<Content Include="shaders\DepthOfFieldPerceptualFragment.glsl" />
<Content Include="shaders\GaussMIPTexture2DFragment.glsl" />
<Content Include="shaders\GLDepthToLinearFragment.glsl" />
</ItemGroup>
<Import Project="$(PtvsTargetsFile)" Condition="Exists($(PtvsTargetsFile))" />
<Import Project="$(MSBuildToolsPath)\Microsoft.Common.targets" Condition="!Exists($(PtvsTargetsFile))" />
</Project>