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error when make digger #2

@x1911

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@x1911

You make a awesome lib, thank you very mush first,

I had tried to make small Dungeon for tutorial, but got this error,
image

image

here is my code,

   _generateMap() {
        /*
roomWidth – [min, max] room size
roomHeight – [min, max] room size
corridorLength – [min, max] corridor length
dugPercentage – algorithm stops after this fraction of map area has been dug out; default = 0.2
timeLimit – algorithm stops after this amount of milliseconds has passed
*/
        var digger = new ROT.Map.Digger(this._w, this._h);  


        var digCallback = function (x, y, value) {
            if (value) { return; } /* do not store walls */

            // var key = x + "," + y;
            // this.mapObj[key] = ".";
            this.mapsArray[y][x] = value  // save in a with all walls, for 
        }
        digger.create(digCallback.bind(this));
    }

how can i avoid it?

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