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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8"/>
<title>Canvas tutorial</title>
<style type="text/css">
canvas {
border: 1px solid black;
transform-disabled: rotate3d(1, 1, .5, -22deg);
}
</style>
</head>
<body>
<script src="matter.min.js"></script>
<script type="text/javascript">
function handleOrientation(event) {
var x = event.beta; // In degree in the range [-180,180]
var y = event.gamma; // In degree
engine.world.gravity.x = event.beta/180*gravityModifier;
engine.world.gravity.y = event.gamma/180*gravityModifier;
}
window.addEventListener('deviceorientation', handleOrientation);
//
var gravityModifier = 1.3;
function mouseListener(event){
engine.world.gravity.y = (event.clientY/document.body.offsetHeight-0.5)*gravityModifier;
engine.world.gravity.x = (event.clientX/document.body.offsetWidth-0.5)*gravityModifier;
}
document.body.addEventListener("mousemove", mouseListener);
var canvasDimensions = {
height: 500,
width: 300
}
// module aliases
var Engine = Matter.Engine,
Render = Matter.Render,
World = Matter.World,
Bodies = Matter.Bodies;
// create an engine
var engine = Engine.create();
// create a renderer
var render = Render.create({
element: document.body,
engine: engine,
options: {
height: canvasDimensions.height,
width: canvasDimensions.width
}
});
function getTestTriangle(){
return Bodies.polygon(Math.random()*150, Math.random()*150, 3, 5);
}
// create two boxes and a ground
var boxA = Bodies.polygon(120, 80, 3, 50);
var boxB = Bodies.rectangle(30, 50, 80, 80);
var ground = Bodies.rectangle(0, canvasDimensions.height, canvasDimensions.width*2, 60, { isStatic: true });
var borders = [];
var borderThickness = 60;
for (var x = 0; x < 2; x++) {
for (var y = 0; y < 2; y++) {
var dimensions = {
x: ((x-y)/2+0.5)*canvasDimensions.width,
y: (x+y)/2*canvasDimensions.height,
width: (x-y)?borderThickness:canvasDimensions.width,
height: (x-y)?canvasDimensions.height:borderThickness,
}
borders.push(
Bodies.rectangle(
dimensions.x,
dimensions.y,
dimensions.width,
dimensions.height,
{ isStatic: true }
)
)
};
};
// add all of the bodies to the world
for (var i = 0; i < 9; i++) {
World.add(engine.world, getTestTriangle());
};
World.add(engine.world, borders);
// run the engine
Engine.run(engine);
// run the renderer
Render.run(render);
</script>
</body>
</html>