INFO: Initializing raylib 6.0
INFO: Platform backend: DESKTOP (GLFW)
INFO: Supported raylib modules:
INFO: > rcore:..... loaded (mandatory)
INFO: > rlgl:...... loaded (mandatory)
INFO: > rshapes:... loaded (optional)
INFO: > rtextures:. loaded (optional)
INFO: > rtext:..... loaded (optional)
INFO: > rmodels:... loaded (optional)
INFO: > raudio:.... loaded (optional)
INFO: DISPLAY: Device initialized successfully
INFO: > Display size: 1728 x 1117
INFO: > Screen size: 10 x 10
INFO: > Render size: 10 x 10
INFO: > Viewport offsets: 0, 0
INFO: GLAD: OpenGL extensions loaded successfully
INFO: GL: Supported extensions count: 43
INFO: GL: OpenGL device information:
INFO: > Vendor: Apple
INFO: > Renderer: Apple M1 Pro
INFO: > Version: 4.1 Metal - 90.5
INFO: > GLSL: 4.10
INFO: GL: VAO extension detected, VAO functions loaded successfully
INFO: GL: NPOT textures extension detected, full NPOT textures supported
INFO: GL: DXT compressed textures supported
INFO: PLATFORM: DESKTOP (GLFW - Cocoa): Initialized successfully
INFO: TEXTURE: [ID 1] Texture loaded successfully (1x1 | R8G8B8A8 | 1 mipmaps)
INFO: TEXTURE: [ID 1] Default texture loaded successfully
INFO: SHADER: [ID 1] Vertex shader compiled successfully
INFO: SHADER: [ID 2] Fragment shader compiled successfully
INFO: SHADER: [ID 3] Program shader loaded successfully
INFO: SHADER: [ID 3] Default shader loaded successfully
INFO: RLGL: Render batch vertex buffers loaded successfully in RAM (CPU)
INFO: RLGL: Render batch vertex buffers loaded successfully in VRAM (GPU)
INFO: RLGL: Default OpenGL state initialized successfully
INFO: TEXTURE: [ID 2] Texture loaded successfully (128x128 | GRAY_ALPHA | 1 mipmaps)
INFO: FONT: Default font loaded successfully (224 glyphs)
INFO: SYSTEM: Working Directory: /Users/carter/cTetris
INFO: AUDIO: Device initialized successfully
INFO: > Backend: miniaudio | Core Audio
INFO: > Format: 32-bit IEEE Floating Point -> 32-bit IEEE Floating Point
INFO: > Channels: 2 -> 2
INFO: > Sample rate: 48000 -> 48000
INFO: > Periods size: 1440
INFO: IMAGE: Data loaded successfully (512x512 | R8G8B8A8 | 1 mipmaps)
WARNING: GLFW: Error: 65548 Description: Cocoa: Regular windows do not have icons on macOS
INFO: TIMER: Target time per frame: 16.667 milliseconds
INFO: TEXTURE: [ID 3] Texture loaded successfully (256x256 | GRAY_ALPHA | 1 mipmaps)
INFO: FONT: Data loaded successfully (17 pixel size | 95 glyphs)
INFO: TEXTURE: [ID 4] Texture loaded successfully (256x256 | GRAY_ALPHA | 1 mipmaps)
INFO: FONT: Data loaded successfully (24 pixel size | 95 glyphs)
INFO: TEXTURE: [ID 5] Texture loaded successfully (512x256 | GRAY_ALPHA | 1 mipmaps)
INFO: FONT: Data loaded successfully (35 pixel size | 95 glyphs)
INFO: WAVE: Data loaded successfully (44100 Hz, 16 bit, 1 channels)
INFO: WAVE: Data loaded successfully (48000 Hz, 16 bit, 1 channels)
INFO: WAVE: Data loaded successfully (48000 Hz, 16 bit, 2 channels)
INFO: TEXTURE: [ID 3] Unloaded texture data from VRAM (GPU)
INFO: TEXTURE: [ID 4] Unloaded texture data from VRAM (GPU)
INFO: TEXTURE: [ID 5] Unloaded texture data from VRAM (GPU)
INFO: TEXTURE: [ID 2] Unloaded texture data from VRAM (GPU)
INFO: SHADER: [ID 3] Default shader unloaded successfully
INFO: TEXTURE: [ID 1] Default texture unloaded successfully
INFO: Window closed successfully
To build cTetris on macOS, I had to remove
-lX11and add-I/opt/homebrew/includeand-L/opt/homebrew/libin Makefile