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The current demo scene example scripts (including the debug ui) do not support the new input system which results in multiple game-breaking errors as demonstrated in the attached file.
"You are trying to read input using the UnityEngine.Input class, but you have switched active input handling to Input System package in player settings."
A solution could be providing a toggle for each script (debug UI, camera control, boat controls, etc) that can be used to switch between hard-coded input versions of each.
default controls: Input.GeyKeyDown
input system controls: Keyboard.current.space.wasPressedThisFrame
The current demo scene example scripts (including the debug ui) do not support the new input system which results in multiple game-breaking errors as demonstrated in the attached file.
"You are trying to read input using the UnityEngine.Input class, but you have switched active input handling to Input System package in player settings."
A solution could be providing a toggle for each script (debug UI, camera control, boat controls, etc) that can be used to switch between hard-coded input versions of each.
default controls: Input.GeyKeyDown
input system controls: Keyboard.current.space.wasPressedThisFrame
https://docs.unity3d.com/Packages/com.unity.inputsystem@1.1/manual/index.html
input.mp4