Skip to content

Costumes + Disposition traits: pre-made Bud presets and persona flavor #11

Description

@0Calories

Type: HITL — the Costume roster (names, trait recipes, visual identity) needs a product/design review · Source: PRD v1 · Stories: 9, 11

What to build

Persona flavor on top of the mechanical core, in one slice:

  • Disposition traits (goals, domain familiarity, mood, voice) and custom instructions resolve into the disposition prompt in the Bud config, shaping the Bud's commentary and reactions — flavor, never the source of truth for Findings.
  • Costumes: named, branded Trait bundles (e.g. "Grandma Bud" = vision + low-domain + low-patience) selectable at Run setup in the Dashboard, so a PM gets a relevant Bud without configuring individual traits.

Acceptance criteria

  • Disposition traits + custom instructions resolve into the Bud config's disposition prompt (unit-tested in the Bud Model)
  • Disposition observably shapes commentary/reaction text in a real Run, while Findings' evidence and confidence stay disposition-independent
  • At least 3 pre-made Costumes defined as data (trait bundle + identity), selectable at Run setup in the Dashboard
  • Selecting a Costume resolves to the same Bud config as hand-picking its constituent Traits
  • Costume roster reviewed and approved (HITL checkpoint)

Blocked by

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions