Backport r435 skillcapes, models and cape emotes - #18
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gradwahl
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SaveTheSunF1R3x
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SaveTheSunF1R3x
August 28, 2026 22:40
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Goal
Backport the original late-October-2006 / r435 skillcape set into the 2004 progressive base, including the cape items, worn models, animation frames/skeletons, sequences, spotanims/graphics and server-side emote behaviour.
The requested UX is intentionally slightly different from original 2006 behaviour: while the cape is worn, right-clicking it should expose Play Emote, and selecting that action should send a normal operation to the server. The server validates the equipped cape and plays the correct cape animation/graphics so nearby players see it too.
The detailed implementation/test matrix is committed in
SKILLCAPE_BACKPORT_CHECKLIST.mdon this branch.Source / scope
Cape set
Objects / equipment
Models / cache compatibility
content/pack/model.pack.Animation data
content/pack/seq.pack.Spotanims / graphics
content/pack/spotanim.pack.Right-click
EmoteinteractionopheldNwhere appropriate, otherwise the appropriate worn-item/interface trigger).Server-side emote dispatcher
anim(sequence, delay)script opcode for the player sequence.Validation / anti-spoofing
Timing / fidelity
Sound (full-fidelity pass)
Java client
Webclient
Build/cache pipeline
Testing
For every regular and trimmed cape in scope:
Regression checks
opheldscripts still dispatch correctly.Ready-for-review criteria