List of TODOs (for version 1.7), copied from the old README.md: - [ ] Fix a bug that allows the player to see through walls. - [x] Fix a crash between Doom II MAP20 and MAP21. - [ ] Fix game settings not being saved. - [x] Adjust the default settings. - [ ] Display the correct quit messages. - [x] Fix the different details of rendering. - [ ] Fix a bug where the player keeps moving forward after the automap has been activated. - [ ] Fix other input problems with the keyboard and mouse buttons. - [x] Add back the mouse vertical movement. Allow it to be disabled using '-novert'. - [ ] Detect FreeDM and FreeDoom has IWADs. - [ ] Aspect-ratio correction. - [ ] Make sure the .jar file executes without the need to specify where the 'main' is. - [ ] Fix the wall-wiggle glitch / long wall error. - [x] Fix the size of the 'pause' message. - [ ] Make the sound pitch better - [x] Fix desync of DEMO1 and DEMO4 of The Ultimate Doom. - [x] Restore the classic fuzz-effect (depends on the bitdepth). - [ ] Write the network code and add multiplayer support. (see https://github.com/AXDOOMER/mochadoom/issues/7) - [ ] Can't use the spy key during multiplayer demos (don't take a screenshot) - [ ] Can't play demo files without loading it first with -file - [ ] Add an OpenGL renderer on version 1.8?
List of TODOs (for version 1.7), copied from the old README.md: