For 2D manifolds (surfaces) is there a way in Ascent/Conduit to pass in normal vectors for vertices? This is important for rendering if we want nice reflections and the normals we can get from our code are typically much nicer than what can be computed internally (we have actual curvature information).
For 2D manifolds (surfaces) is there a way in Ascent/Conduit to pass in normal vectors for vertices? This is important for rendering if we want nice reflections and the normals we can get from our code are typically much nicer than what can be computed internally (we have actual curvature information).