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4 changes: 2 additions & 2 deletions forge-gui/res/cardsfolder/c/case_of_the_pilfered_proof.txt
Original file line number Diff line number Diff line change
Expand Up @@ -6,9 +6,9 @@ T:Mode$ TurnFaceUp | ValidCard$ Detective.YouCtrl | Execute$ TrigPutCounter | Tr
SVar:TrigPutCounter:DB$ PutCounter | Defined$ TriggeredCardLKICopy | CounterType$ P1P1 | CounterNum$ 1
T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | IsPresent$ Detective.YouCtrl | PresentCompare$ GE3 | IsPresent2$ Card.Self+!IsSolved | Execute$ Solved | TriggerDescription$ To solve — You control three or more Detectives. (If unsolved, solve at the beginning of your end step.)
SVar:Solved:DB$ AlterAttribute | Defined$ Self | Attributes$ Solved
R:Event$ CreateToken | IsPresent$ Card.Self+IsSolved | ActiveZones$ Battlefield | ValidToken$ Card.YouCtrl | ReplaceWith$ DBReplace | Description$ Solved — If one or more tokens would be created under your control, those tokens plus a Clue token are created instead. (It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
R:Event$ CreateToken | IsPresent$ Card.Self+IsSolved | ActiveZones$ Battlefield | ValidToken$ Card.YouCtrl | ReplaceWith$ DBReplace | Description$ Solved — If one or more tokens would be created under your control, those tokens plus a Clue token are created instead. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
SVar:DBReplace:DB$ ReplaceToken | Type$ AddToken | Amount$ 1 | TokenScript$ c_a_clue_draw
DeckHas:Ability$Counters|Token|Sacrifice & Type$Artifact|Clue
DeckHints:Ability$Token
DeckNeeds:Type$Detective
Oracle:Whenever a Detective you control enters and whenever a Detective you control is turned face up, put a +1/+1 counter on it.\nTo solve — You control three or more Detectives. (If unsolved, solve at the beginning of your end step.)\nSolved — If one or more tokens would be created under your control, those tokens plus a Clue token are created instead. (It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Oracle:Whenever a Detective you control enters and whenever a Detective you control is turned face up, put a +1/+1 counter on it.\nTo solve — You control three or more Detectives. (If unsolved, solve at the beginning of your end step.)\nSolved — If one or more tokens would be created under your control, those tokens plus a Clue token are created instead. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
4 changes: 2 additions & 2 deletions forge-gui/res/cardsfolder/f/fire_nation_raider.txt
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@ Name:Fire Nation Raider
ManaCost:3 R
Types:Creature Human Soldier
PT:4/2
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | CheckSVar$ RaidTest | Execute$ TrigToken | TriggerDescription$ Raid — When this creature enters, if you attacked this turn, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.)
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | CheckSVar$ RaidTest | Execute$ TrigToken | TriggerDescription$ Raid — When this creature enters, if you attacked this turn, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
SVar:TrigToken:DB$ Token | TokenScript$ c_a_clue_draw | TokenOwner$ You
SVar:RaidTest:Count$AttackersDeclared
Oracle:Raid — When this creature enters, if you attacked this turn, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.)
Oracle:Raid — When this creature enters, if you attacked this turn, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
4 changes: 2 additions & 2 deletions forge-gui/res/cardsfolder/k/knowledge_seeker.txt
Original file line number Diff line number Diff line change
Expand Up @@ -5,6 +5,6 @@ PT:2/1
K:Vigilance
T:Mode$ Drawn | ValidCard$ Card.YouCtrl | Number$ 2 | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When this creature dies, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.)
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When this creature dies, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
SVar:TrigToken:DB$ Token | TokenScript$ c_a_clue_draw | TokenOwner$ You
Oracle:Vigilance\nWhenever you draw your second card each turn, put a +1/+1 counter on this creature.\nWhen this creature dies, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.)
Oracle:Vigilance\nWhenever you draw your second card each turn, put a +1/+1 counter on this creature.\nWhen this creature dies, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
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