Releases: CozmycDev/JedCore
2.15.0-prerelease-3.5
fixed:
https://discord.com/channels/865454272275677214/1352476153645891616
- didnt get merged in the last pre release
https://discord.com/channels/865454272275677214/1353878596632187032
- adds a list of materials and tags to skip for you to configure
https://discord.com/channels/865454272275677214/1353601385228271626
- fixes compatibility with bendinggui, note that the jedcore bendingboard config will do nothing, its only there to keep this functional.
https://discord.com/channels/865454272275677214/1324142249734570045
bending.ability.IceSkateand will toggle with /b toggle waterpassives
adds:
https://discord.com/channels/865454272275677214/1353800491204870225
- displays particles depending on your dominant hand for IceClaw and FirePunch. swaps hands with sneaking.
2.15.0-prerelease-3
General
- Support for PK 1.12 BETAs and latest MC (1.21.4), still works with older versions too.
- Removed the integrated BendingBoard
EarthKick
- Allows using DensityShift blocks
- Now reverts any sourced TempBlocks before activating (prevents tempblocks from getting stuck until a reload)
- Allows sourcing metal blocks (with config option "AllowMetal")
- Adds Normal and Metal damage config options for EarthKick (automatically updates your config for you)
DaggerThrow
- Will now respect your configured damage.
EarthLine
- Fixes a dupe issue with EarthLine
- REALLY fixes sourcing this time, trust me!
SandBlast
- Had a similar issue as EarthLine, now fixed!
EarthShard
- Will now toss entities up when sourced (toggleable and with configurable velocity)
WakeFishing
- Fixes a critical crash issue while using it on newer MC versions
Discharge and LightningBurst
- Changes the sound from creeper hiss to a deep bee buzz buzz, adds config options too in case the audio is too loud or frequent (higher interval = plays less often)
2.15.0-prerelease-2
Bug Fixes
Light should now cleanup on /b reload. I forgot to add this before.
Meditate
Is now a Spiritual ability
LavaFlux
Adds two new options for balancing LavaFlux:
Abilities.Earth.LavaFlux.KnockUp- How much upwards velocity to apply to the entities
Abilities.Earth.LavaFlux.KnockBack- How much knockback velocity to apply to the entities
MagnetShield
Automatically launches arrows back in the direction they came from.
EarthKick
Adds four new options for balancing EarthKick:
Abilities.Earth.EarthKick.MultipleHits- Behaves like MudSurge, prevents entities from being hit multiple times.
Abilities.Earth.EarthKick.SourceRange- Distance from which the ability can be activated.
Abilities.Earth.EarthKick.Spread- Value in degrees that determines how wide the ability is.
Abilities.Earth.EarthKick.Velocity- The speed at which the blocks are launched.
2.15.0-prerelease
Testing this pre-release would be appreciated and would make the full release quicker! Feedback is most welcome.
Bug Fixes:
- Abilities will no longer activate by dropping items.
MetalFragments
- New config option for the projectile velocity
Abilities.Earth.MetalFragments.Velocity
ElementSphere
- New lang options in (
/ProjectKorra/language.yml) for the multi-ability names.- ex:
Abilities.Avatar.ElementSphereAir.Name
- ex:
MagnetShield Overhaul
- Still works essentially the same, but now with visuals and customization.
New options: Abilities.Earth.MagnetShield.Duration- Time in ms this ability works after clicking. Shift still works indefinitely.
Abilities.Earth.MagnetShield.Cooldowns.Shift- Time in ms after releasing shift.
Abilities.Earth.MagnetShield.Cooldowns.Click- Time in ms after a clicked instance ends.
Abilities.Earth.MagnetShield.Range- Area of Effect radius.
Abilities.Earth.MagnetShield.RepelArrows- Also repel Arrow entities.
Abilities.Earth.MagnetShield.RepelLivingEntities- Also repel entities wearing or holding any of the configured materials.
Abilities.Earth.MagnetShield.Velocity- The force at which things are repelled.
Abilities.Earth.MagnetShield.Materials- List of MATERIALs which are repelled. Applies to item and falling block entities.
2.14.4
New DynamicLight configuration options:
Properties.Fire.DynamicLight.Enabled- Whether to display light for Fire, SpiritBeam, or ElementSphere.
Properties.Fire.DynamicLight.Brightness- A number 1-15 where higher is brighter.
Properties.Fire.DynamicLight.KeepAlive- Time in ms lights persist until they fade out.
Abilities.Water.HealingWaters.DynamicLight.EnabledAbilities.Water.HealingWaters.DynamicLight.BrightnessAbilities.Water.HealingWaters.DynamicLight.KeepAlive
This update also adds a travel speed option to Combustion, so range no longer affects the speed of the ability. Thank you for your report blackxlight ❤️
Abilities.Fire.Combustion.Speed- The travel speed in blocks per tick.
Finally, EarthLine sourcing is now actually pretty accurate and feels much more responsive.
Supports:
PK: 1.11.1 - 1.12-BETA
MC: 1.20.2 - 1.21.1
EDIT: If you are wondering about the release date, it is due to not selecting the correct branch for the tag. I couldnt not fix it. Actual release date: Sep 17, 2024