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2 changes: 1 addition & 1 deletion lua/d3bot/sv_config.lua
Original file line number Diff line number Diff line change
Expand Up @@ -11,7 +11,7 @@ D3bot.NodeBlocking = {
classes = {func_breakable = true, prop_physics = true, prop_dynamic = true, prop_door_rotating = true, func_door = true, func_physbox = true, func_physbox_multiplayer = true, func_movelinear = true}
}

D3bot.NodeDamageEnts = {"prop_*turret", "prop_arsenalcrate", "prop_resupply"}
D3bot.NodeDamageEnts = {"prop_*turret", "prop_arsenalcrate", "prop_resupply", "prop_drone*", "prop_remantler"}

D3bot.BotAttackDistMin = 100
D3bot.LinkDeathCostRaise = 300
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2 changes: 1 addition & 1 deletion lua/d3bot/sv_zs_bot_handler/handlers/undead_fallback.lua
Original file line number Diff line number Diff line change
Expand Up @@ -127,7 +127,7 @@ end
-- Custom functions and settings --
-----------------------------------

local potTargetEntClasses = {"prop_*turret", "prop_arsenalcrate", "prop_manhack*"}
local potTargetEntClasses = {"prop_*turret", "prop_arsenalcrate", "prop_manhack*", "prop_drone*", "prop_remantler"}
local potEntTargets = nil
function HANDLER.CanBeTgt(bot, target)
if not target or not IsValid(target) then return end
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