Need to revamp AttribPtrArray to correctly read/write vertices in std::vector
Later may want to serialize or store raw information, so the correct thing to do is create a virtual class and inherit from it.
- Add a new header/cpp and move Vision::System::Type into it
- Create the new classes (AttribPtrArray) being part of Vision::System::Type
Need to revamp AttribPtrArray to correctly read/write vertices in std::vector
Later may want to serialize or store raw information, so the correct thing to do is create a virtual class and inherit from it.