A community-driven, open-source JavaFX software that computes deterministic paths to craft desired items in Path of Exile 2.
I created this project to help players optimize crafting and to contribute to the Path of Exile community.
Status: Work in progress (~80% complete)
This project is designed for long-term updates alongside new content from GGG, with improvements and new features expected every league/season.
Features
- Optimal crafting path computation
- Modifier probabilities and top paths
- Supports all currencies and omens
- Multithreaded computation for faster processing
- Open-source: contributions from the community are welcome
Tech: Java, JavaFX, BeamSearch, GameTools
License: GPLv3
Implementing a feedforward neural network in Python without ML libraries, for learning core concepts like forward propagation, backpropagation, and training on real-world data.
Features ⚙️
- Custom Matrix and Vector classes
- Forward propagation & backpropagation
- Weight/bias updates and cost calculation
- Early stopping
- CSV data loading (Breast Cancer dataset)
- Configurable network architecture
- Training/validation split
- Visualization of training cost over epochs
How to Run python3 neuron.py
All math implemented manually; no external ML libraries required.
A beginner-to-intermediate project on quantum computing using Qiskit.
We implement and experiment with fundamental quantum algorithms and concepts, including:
- Quantum circuits: building and simulating quantum gates and circuits.
- Grover's algorithm: for unstructured search problems.
- Simon's algorithm: demonstrating speedup with quantum parallelism.
- Other basic algorithms: such as Deutsch-Jozsa, and simple quantum arithmetic.
The project focuses on hands-on learning of quantum mechanics principles, qubit manipulation, and algorithm implementation on Qiskit's simulator.
Tech: Python, Qiskit, Jupyter Notebooks
Contact: Discord: .doboy9

