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CI: package the renderer's blue-noise textures
completed successfully:
Build D2 Raytracer
#18:
Commit
b500087
pushed
by
DeepDoubleD
d2-build
Sep 3, 2026
1m 27s
More actions for workflow run 18
CI: emit a linker map for Renderer.dll too
completed successfully:
Build D2 Raytracer
#17:
Commit
501ba10
pushed
by
DeepDoubleD
d2-build
Sep 3, 2026
1m 52s
More actions for workflow run 17
CI: emit and package a linker map for crash symbolication
completed successfully:
Build D2 Raytracer
#16:
Commit
f6493b0
pushed
by
DeepDoubleD
d2-build
Sep 3, 2026
1m 58s
More actions for workflow run 16
d2: implement piggy_get_bitmap_name
completed successfully:
Build D2 Raytracer
#15:
Commit
e6104cd
pushed
by
DeepDoubleD
d2-build
Sep 3, 2026
1m 39s
More actions for workflow run 15
d2: link physfs-static and drop the mingw32 import lib
failed:
Build D2 Raytracer
#14:
Commit
760440e
pushed
by
DeepDoubleD
d2-build
Sep 3, 2026
1m 39s
More actions for workflow run 14
d2: don't typedef bool when compiling as C++
failed:
Build D2 Raytracer
#13:
Commit
2298fad
pushed
by
DeepDoubleD
d2-build
Sep 3, 2026
1m 47s
More actions for workflow run 13
Build shared RT sources against the D2 tree
failed:
Build D2 Raytracer
#12:
Commit
0747fb2
pushed
by
DeepDoubleD
d2-build
Sep 3, 2026
1m 50s
More actions for workflow run 12
d2: include logger.h everywhere the RT logger is used
failed:
Build D2 Raytracer
#11:
Commit
a8fa62f
pushed
by
DeepDoubleD
d2-build
Sep 3, 2026
1m 36s
More actions for workflow run 11
d2: drop stray args from title-screen palette load
failed:
Build D2 Raytracer
#10:
Commit
18127c3
pushed
by
DeepDoubleD
d2-build
Sep 3, 2026
1m 31s
More actions for workflow run 10
d2: fix draw_polygon_model call arity and D1-only emissive pulse
failed:
Build D2 Raytracer
#9:
Commit
ea58504
pushed
by
DeepDoubleD
d2-build
Sep 3, 2026
1m 39s
More actions for workflow run 9
d2: add logger, fix Menu_pcx_name macro, remap weapon light table, fe…
failed:
Build D2 Raytracer
#8:
Commit
3f139e9
pushed
by
DeepDoubleD
d2-build
Sep 3, 2026
2m 13s
More actions for workflow run 8
d2: let mveplay.c define struct timespec on MSVC too
failed:
Build D2 Raytracer
#7:
Commit
c103e2b
pushed
by
DeepDoubleD
d2-build
Sep 3, 2026
1m 42s
More actions for workflow run 7
d2: let mveplay.c define struct timeval on MSVC
failed:
Build D2 Raytracer
#6:
Commit
546580d
pushed
by
DeepDoubleD
d2-build
Sep 3, 2026
1m 29s
More actions for workflow run 6
d2: move PNG texture-override hook into pcx_read_bitmap
failed:
Build D2 Raytracer
#5:
Commit
726027a
pushed
by
DeepDoubleD
d2-build
Sep 3, 2026
1m 25s
More actions for workflow run 5
Make renderer output directory follow the built game target
failed:
Build D2 Raytracer
#4:
Commit
e53725a
pushed
by
DeepDoubleD
d2-build
Sep 3, 2026
1m 32s
More actions for workflow run 4
CI: pass CMake policy minimum via env, don't fail on tree listing
failed:
Build D2 Raytracer
#3:
Commit
6f4c276
pushed
by
DeepDoubleD
d2-build
Sep 3, 2026
40s
More actions for workflow run 3
CI: allow pre-3.5 cmake_minimum_required in bundled SDL
failed:
Build D2 Raytracer
#2:
Commit
9b2737d
pushed
by
DeepDoubleD
d2-build
Sep 3, 2026
31s
More actions for workflow run 2
Build Descent 2 raytracer on CI
failed:
Build D2 Raytracer
#1:
Commit
3bfe1ab
pushed
by
DeepDoubleD
d2-build
Sep 3, 2026
33s
More actions for workflow run 1
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