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A Complete Audio Recode/Overhaul (More Audio Formats, etc.)#57

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Cam-VSRG:audio-rework
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A Complete Audio Recode/Overhaul (More Audio Formats, etc.)#57
Raltyro wants to merge 10 commits intoFunkinCrew:masterfrom
Cam-VSRG:audio-rework

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@Raltyro Raltyro commented Apr 3, 2026

A re-open of #40, and a redo of #39
(Can't re-open the pull request because github is being github)

Potentially closing these issues below:

Requires this Pull Request to be merged:

Check Out Other Pull Requests:

List of what it changes (May be an innacurate, will recheck on this when i feel like it's done):

  • Adds Audio Switching Functions, muted and gain properties in AudioManager.
  • Change AudioSource.currentTime, and AudioSource.offset from Int to Float
  • Adds AudioSource.loopTime, AudioSource.length for better seamless looping (FlxSound have to implement this too.), AudioSource.latency, AudioSource.playing, AudioSource.pan, AudioSource.peaks, AudioSource.prepare, AudioSource.playSources (static), AudioSource.pauseSources (static), AudioSource.stopSources (static) (Documentation are in the source file).
  • Adds an comprehensive class for to decode audio data for streaming AudioDecoder.
  • More Audio Formats (flac, mp3, compressed wav) using dr_libs, and opus using libopus, and opusfile.
  • Recoded the whole backend for AudioSource, atleast for mostly native and html5, flash is almost untouched.
  • Recoded NativeAudioSource to stream asynchronously, stereo panning, and support seamless looping.
  • Modify Howler Library to expose js AudioBuffer and to make AudioBuffer, ArrayBuffer(View) compatible with loading into without hacks, and loop controls.

@Raltyro Raltyro force-pushed the audio-rework branch 6 times, most recently from 0bb01ac to 9e1a083 Compare April 5, 2026 11:43
Raltyro added a commit to Cam-VSRG/lime that referenced this pull request Apr 5, 2026
Look at below for more information about this commit
- FunkinCrew#57
Raltyro added a commit to Cam-VSRG/lime that referenced this pull request Apr 5, 2026
Look at below for more information about this commit
- FunkinCrew#57
Raltyro added a commit to Cam-VSRG/lime that referenced this pull request Apr 5, 2026
Look at below for more information about this commit
- FunkinCrew#57
Raltyro added a commit to Cam-VSRG/lime that referenced this pull request Apr 5, 2026
Look at below for more information about this commit
- FunkinCrew#57
Raltyro added a commit to Cam-VSRG/lime that referenced this pull request Apr 5, 2026
Look at below for more information about this commit
- FunkinCrew#57
@Raltyro Raltyro marked this pull request as draft April 6, 2026 00:12
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T5mpler commented Apr 6, 2026

ralt my goat, definitely an interesting PR i wanna keep track of this

@Raltyro
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Raltyro commented Apr 6, 2026

Unfortunately, it's going to take longer than i expected, The Mobile Team requested me at discord to seperate some of these changes to pull requests for more in-depth explanation to what it had changed

Raltyro added a commit to Cam-VSRG/lime that referenced this pull request Apr 7, 2026
Look at below for more information about this commit
- FunkinCrew#57
Raltyro added a commit to CodenameCrew/cne-lime that referenced this pull request Apr 7, 2026
commit 22b5eee
Author: Ralty <78720179+Raltyro@users.noreply.github.com>
Date:   Sun Apr 5 22:12:44 2026 +0700

    Temporary commit

commit c7a3ff9
Author: Ralty <78720179+Raltyro@users.noreply.github.com>
Date:   Sun Apr 5 20:41:21 2026 +0700

    Add a band-aid bad audio fix for older openfl

commit c0d7479
Author: Ralty <78720179+Raltyro@users.noreply.github.com>
Date:   Sun Apr 5 20:40:31 2026 +0700

    Add `lime_funkin`/`lime-funkin` define

commit 4b00242
Author: Ralty <78720179+Raltyro@users.noreply.github.com>
Date:   Sun Apr 5 20:28:36 2026 +0700

    Lime 8.4.0-dev compatibility

commit 2432265
Author: Ralty <78720179+Raltyro@users.noreply.github.com>
Date:   Sun Apr 5 18:42:30 2026 +0700

    Temporary Final Commit of Audio Overhaul

    Look at below for more information about this commit
    - FunkinCrew#57

commit fadeb61
Author: Ralty <78720179+Raltyro@users.noreply.github.com>
Date:   Sun Apr 5 17:07:23 2026 +0700

    Clean-up `AudioManager`, implement `resume`, `shutdown`, `suspend` for Web

commit 977ee9a
Author: Ralty <78720179+Raltyro@users.noreply.github.com>
Date:   Sun Apr 5 17:17:27 2026 +0700

    Move OpenAL Configurations to Internal instead of AudioManager

commit 70c13ec
Author: Ralty <78720179+Raltyro@users.noreply.github.com>
Date:   Sun Apr 5 16:59:41 2026 +0700

    Add `ALC`, `AL` enums and functions that will be used later

commit a75a913
Author: Ralty <78720179+Raltyro@users.noreply.github.com>
Date:   Sun Apr 5 16:23:00 2026 +0700

    Remove Unused `HTML5AudioContext`, Use `Howler.ctx`

commit 5e610df
Author: Ralty <78720179+Raltyro@users.noreply.github.com>
Date:   Sun Apr 5 16:05:48 2026 +0700

    Update howlerjs

commit a1fca52
Author: Ralty <78720179+Raltyro@users.noreply.github.com>
Date:   Sun Apr 5 15:37:38 2026 +0700

    Add missing `no_typedarray_inline` codes

commit 2d97934
Author: Ralty <78720179+Raltyro@users.noreply.github.com>
Date:   Sun Apr 5 15:32:08 2026 +0700

    Properly include `LIME_OGG` with `LIME_VORBIS`

commit f60b099
Author: Ralty <78720179+Raltyro@users.noreply.github.com>
Date:   Sun Apr 5 15:10:10 2026 +0700

    Corrected OpenAL Soft version and commit hash

commit 25cdd74
Author: Ralty <78720179+Raltyro@users.noreply.github.com>
Date:   Fri Apr 3 19:43:47 2026 +0700

    Use SDL3 as an audio backend if compiled with SDL3
Raltyro added a commit to CodenameCrew/cne-lime that referenced this pull request Apr 12, 2026
commit f50cfc5e4c17ac2e25ded62cab3f6962e07eb7c1
Author: Ralty <78720179+Raltyro@users.noreply.github.com>
Date:   Sun Apr 5 22:12:44 2026 +0700

    Temporary commit

commit 90e2685000bc0fa2c9cd7a6041f333d7c5eab6e5
Author: Ralty <78720179+Raltyro@users.noreply.github.com>
Date:   Sun Apr 5 20:41:21 2026 +0700

    Add a band-aid bad audio fix for older openfl

commit f598a4c5c40bc807e9ce7d8ec6bd8a681c1afcaa
Author: Ralty <78720179+Raltyro@users.noreply.github.com>
Date:   Sun Apr 5 20:40:31 2026 +0700

    Add `lime_funkin`/`lime-funkin` define

commit 8499d5f297820e9bc990b0651c3030202d0260ed
Author: Ralty <78720179+Raltyro@users.noreply.github.com>
Date:   Sun Apr 5 20:28:36 2026 +0700

    Lime 8.4.0-dev compatibility

commit fbc61ac8040678d39a7a9f78d2925035387884fb
Author: Ralty <78720179+Raltyro@users.noreply.github.com>
Date:   Sun Apr 5 18:42:30 2026 +0700

    Temporary Final Commit of Audio Overhaul

    Look at below for more information about this commit
    - FunkinCrew#57

    # Conflicts:
    #	project/Build.xml
    #	project/include/media/AudioBuffer.h
    #	project/src/ExternalInterface.cpp
    #	project/src/media/AudioBuffer.cpp
    #	project/src/media/containers/OGG.cpp
    #	project/src/media/containers/WAV.cpp
    #	src/lime/_internal/backend/flash/FlashAudioSource.hx
    #	src/lime/_internal/backend/html5/HTML5AudioSource.hx
    #	src/lime/_internal/backend/native/NativeAudioSource.hx
    #	src/lime/media/AudioBuffer.hx
    #	src/lime/media/AudioManager.hx
    #	src/lime/media/AudioSource.hx
    #	src/lime/tools/AssetHelper.hx

commit ba84a6007cd1e92f7333ee8782f712cfe14b230c
Author: Ralty <78720179+Raltyro@users.noreply.github.com>
Date:   Sun Apr 5 17:07:23 2026 +0700

    Clean-up `AudioManager`, implement `resume`, `shutdown`, `suspend` for Web

    # Conflicts:
    #	src/lime/media/AudioManager.hx

commit 39dfb302b16d28cfe31fb76204b4ad4bee7e8603
Author: Ralty <78720179+Raltyro@users.noreply.github.com>
Date:   Sun Apr 5 17:17:27 2026 +0700

    Move OpenAL Configurations to Internal instead of AudioManager

commit f6d0880f9e7eb358fdbcbbb4b4367a56a025ad82
Author: Ralty <78720179+Raltyro@users.noreply.github.com>
Date:   Sun Apr 5 16:59:41 2026 +0700

    Add `ALC`, `AL` enums and functions that will be used later

commit 117e791
Author: Ralty <78720179+Raltyro@users.noreply.github.com>
Date:   Sun Apr 5 16:23:00 2026 +0700

    Remove Unused `HTML5AudioContext`, Use `Howler.ctx`

    # Conflicts:
    #	src/lime/media/AudioContext.hx
    #	src/lime/media/AudioContextType.hx

commit a75df39
Author: Ralty <78720179+Raltyro@users.noreply.github.com>
Date:   Sun Apr 5 16:05:48 2026 +0700

    Update howlerjs

commit e4537da
Author: Ralty <78720179+Raltyro@users.noreply.github.com>
Date:   Sun Apr 5 15:37:38 2026 +0700

    Add missing `no_typedarray_inline` codes

commit 4e8b9ab
Author: Ralty <78720179+Raltyro@users.noreply.github.com>
Date:   Sun Apr 5 15:32:08 2026 +0700

    Properly include `LIME_OGG` with `LIME_VORBIS`

commit 77fff8a
Author: Ralty <78720179+Raltyro@users.noreply.github.com>
Date:   Sun Apr 5 15:10:10 2026 +0700

    Corrected OpenAL Soft version and commit hash

commit b37d15c
Author: Ralty <78720179+Raltyro@users.noreply.github.com>
Date:   Fri Apr 3 19:43:47 2026 +0700

    Use SDL3 as an audio backend if compiled with SDL3
Raltyro added a commit to CodenameCrew/cne-lime that referenced this pull request Apr 12, 2026
commit 8019518
Author: Ralty <78720179+Raltyro@users.noreply.github.com>
Date:   Sun Apr 5 22:12:44 2026 +0700

    Temporary commit

commit b72f744
Author: Ralty <78720179+Raltyro@users.noreply.github.com>
Date:   Sun Apr 5 20:41:21 2026 +0700

    Add a band-aid bad audio fix for older openfl

commit 3d699ac
Author: Ralty <78720179+Raltyro@users.noreply.github.com>
Date:   Sun Apr 5 20:40:31 2026 +0700

    Add `lime_funkin`/`lime-funkin` define

commit acfe998
Author: Ralty <78720179+Raltyro@users.noreply.github.com>
Date:   Sun Apr 5 20:28:36 2026 +0700

    Lime 8.4.0-dev compatibility

commit be4f793
Author: Ralty <78720179+Raltyro@users.noreply.github.com>
Date:   Sun Apr 5 18:42:30 2026 +0700

    Temporary Final Commit of Audio Overhaul

    Look at below for more information about this commit
    - FunkinCrew#57

    # Conflicts:
    #	project/Build.xml
    #	project/include/media/AudioBuffer.h
    #	project/src/ExternalInterface.cpp
    #	project/src/media/AudioBuffer.cpp
    #	project/src/media/containers/OGG.cpp
    #	project/src/media/containers/WAV.cpp
    #	src/lime/_internal/backend/flash/FlashAudioSource.hx
    #	src/lime/_internal/backend/html5/HTML5AudioSource.hx
    #	src/lime/_internal/backend/native/NativeAudioSource.hx
    #	src/lime/media/AudioBuffer.hx
    #	src/lime/media/AudioManager.hx
    #	src/lime/media/AudioSource.hx
    #	src/lime/tools/AssetHelper.hx

commit d77de4e
Author: Ralty <78720179+Raltyro@users.noreply.github.com>
Date:   Sun Apr 5 17:07:23 2026 +0700

    Clean-up `AudioManager`, implement `resume`, `shutdown`, `suspend` for Web

    # Conflicts:
    #	src/lime/media/AudioManager.hx

commit 070a98c
Author: Ralty <78720179+Raltyro@users.noreply.github.com>
Date:   Sun Apr 5 17:17:27 2026 +0700

    Move OpenAL Configurations to Internal instead of AudioManager

commit 5085d1b
Author: Ralty <78720179+Raltyro@users.noreply.github.com>
Date:   Sun Apr 5 16:59:41 2026 +0700

    Add `ALC`, `AL` enums and functions that will be used later

commit 117e791
Author: Ralty <78720179+Raltyro@users.noreply.github.com>
Date:   Sun Apr 5 16:23:00 2026 +0700

    Remove Unused `HTML5AudioContext`, Use `Howler.ctx`

    # Conflicts:
    #	src/lime/media/AudioContext.hx
    #	src/lime/media/AudioContextType.hx

commit a75df39
Author: Ralty <78720179+Raltyro@users.noreply.github.com>
Date:   Sun Apr 5 16:05:48 2026 +0700

    Update howlerjs

commit e4537da
Author: Ralty <78720179+Raltyro@users.noreply.github.com>
Date:   Sun Apr 5 15:37:38 2026 +0700

    Add missing `no_typedarray_inline` codes

commit 4e8b9ab
Author: Ralty <78720179+Raltyro@users.noreply.github.com>
Date:   Sun Apr 5 15:32:08 2026 +0700

    Properly include `LIME_OGG` with `LIME_VORBIS`

commit 77fff8a
Author: Ralty <78720179+Raltyro@users.noreply.github.com>
Date:   Sun Apr 5 15:10:10 2026 +0700

    Corrected OpenAL Soft version and commit hash

commit b37d15c
Author: Ralty <78720179+Raltyro@users.noreply.github.com>
Date:   Fri Apr 3 19:43:47 2026 +0700

    Use SDL3 as an audio backend if compiled with SDL3
Raltyro added a commit to Cam-VSRG/lime that referenced this pull request Apr 12, 2026
Look at below for more information about this commit
- FunkinCrew#57

# Conflicts:
#	project/Build.xml
#	project/include/media/AudioBuffer.h
#	project/src/ExternalInterface.cpp
#	project/src/media/AudioBuffer.cpp
#	project/src/media/containers/OGG.cpp
#	project/src/media/containers/WAV.cpp
#	src/lime/_internal/backend/flash/FlashAudioSource.hx
#	src/lime/_internal/backend/html5/HTML5AudioSource.hx
#	src/lime/_internal/backend/native/NativeAudioSource.hx
#	src/lime/media/AudioBuffer.hx
#	src/lime/media/AudioManager.hx
#	src/lime/media/AudioSource.hx
#	src/lime/tools/AssetHelper.hx
Raltyro added a commit to Cam-VSRG/lime that referenced this pull request Apr 12, 2026
Look at below for more information about this commit
- FunkinCrew#57

# Conflicts:
#	project/Build.xml
#	project/include/media/AudioBuffer.h
#	project/src/ExternalInterface.cpp
#	project/src/media/AudioBuffer.cpp
#	project/src/media/containers/OGG.cpp
#	project/src/media/containers/WAV.cpp
#	src/lime/_internal/backend/flash/FlashAudioSource.hx
#	src/lime/_internal/backend/html5/HTML5AudioSource.hx
#	src/lime/_internal/backend/native/NativeAudioSource.hx
#	src/lime/media/AudioBuffer.hx
#	src/lime/media/AudioManager.hx
#	src/lime/media/AudioSource.hx
#	src/lime/tools/AssetHelper.hx
Raltyro added a commit to CodenameCrew/cne-lime that referenced this pull request Apr 12, 2026
commit d9d8bb4
Author: Ralty <78720179+Raltyro@users.noreply.github.com>
Date:   Sun Apr 5 22:12:44 2026 +0700

    Temporary commit

commit a60bc15
Author: Ralty <78720179+Raltyro@users.noreply.github.com>
Date:   Sun Apr 5 20:41:21 2026 +0700

    Add a band-aid bad audio fix for older openfl

commit 94b961b
Author: Ralty <78720179+Raltyro@users.noreply.github.com>
Date:   Sun Apr 5 20:40:31 2026 +0700

    Add `lime_funkin`/`lime-funkin` define

commit 199a339
Author: Ralty <78720179+Raltyro@users.noreply.github.com>
Date:   Sun Apr 5 20:28:36 2026 +0700

    Lime 8.4.0-dev compatibility

commit 6ff61de
Author: Ralty <78720179+Raltyro@users.noreply.github.com>
Date:   Sun Apr 5 18:42:30 2026 +0700

    Temporary Final Commit of Audio Overhaul

    Look at below for more information about this commit
    - FunkinCrew#57

    # Conflicts:
    #	project/Build.xml
    #	project/include/media/AudioBuffer.h
    #	project/src/ExternalInterface.cpp
    #	project/src/media/AudioBuffer.cpp
    #	project/src/media/containers/OGG.cpp
    #	project/src/media/containers/WAV.cpp
    #	src/lime/_internal/backend/flash/FlashAudioSource.hx
    #	src/lime/_internal/backend/html5/HTML5AudioSource.hx
    #	src/lime/_internal/backend/native/NativeAudioSource.hx
    #	src/lime/media/AudioBuffer.hx
    #	src/lime/media/AudioManager.hx
    #	src/lime/media/AudioSource.hx
    #	src/lime/tools/AssetHelper.hx

commit d77de4e
Author: Ralty <78720179+Raltyro@users.noreply.github.com>
Date:   Sun Apr 5 17:07:23 2026 +0700

    Clean-up `AudioManager`, implement `resume`, `shutdown`, `suspend` for Web

    # Conflicts:
    #	src/lime/media/AudioManager.hx

commit 070a98c
Author: Ralty <78720179+Raltyro@users.noreply.github.com>
Date:   Sun Apr 5 17:17:27 2026 +0700

    Move OpenAL Configurations to Internal instead of AudioManager

commit 5085d1b
Author: Ralty <78720179+Raltyro@users.noreply.github.com>
Date:   Sun Apr 5 16:59:41 2026 +0700

    Add `ALC`, `AL` enums and functions that will be used later

commit 117e791
Author: Ralty <78720179+Raltyro@users.noreply.github.com>
Date:   Sun Apr 5 16:23:00 2026 +0700

    Remove Unused `HTML5AudioContext`, Use `Howler.ctx`

    # Conflicts:
    #	src/lime/media/AudioContext.hx
    #	src/lime/media/AudioContextType.hx

commit a75df39
Author: Ralty <78720179+Raltyro@users.noreply.github.com>
Date:   Sun Apr 5 16:05:48 2026 +0700

    Update howlerjs

commit e4537da
Author: Ralty <78720179+Raltyro@users.noreply.github.com>
Date:   Sun Apr 5 15:37:38 2026 +0700

    Add missing `no_typedarray_inline` codes

commit 4e8b9ab
Author: Ralty <78720179+Raltyro@users.noreply.github.com>
Date:   Sun Apr 5 15:32:08 2026 +0700

    Properly include `LIME_OGG` with `LIME_VORBIS`

commit 77fff8a
Author: Ralty <78720179+Raltyro@users.noreply.github.com>
Date:   Sun Apr 5 15:10:10 2026 +0700

    Corrected OpenAL Soft version and commit hash

commit b37d15c
Author: Ralty <78720179+Raltyro@users.noreply.github.com>
Date:   Fri Apr 3 19:43:47 2026 +0700

    Use SDL3 as an audio backend if compiled with SDL3
Raltyro added a commit to CodenameCrew/cne-lime that referenced this pull request Apr 13, 2026
commit d9d8bb4
Author: Ralty <78720179+Raltyro@users.noreply.github.com>
Date:   Sun Apr 5 22:12:44 2026 +0700

    Temporary commit

commit a60bc15
Author: Ralty <78720179+Raltyro@users.noreply.github.com>
Date:   Sun Apr 5 20:41:21 2026 +0700

    Add a band-aid bad audio fix for older openfl

commit 94b961b
Author: Ralty <78720179+Raltyro@users.noreply.github.com>
Date:   Sun Apr 5 20:40:31 2026 +0700

    Add `lime_funkin`/`lime-funkin` define

commit 199a339
Author: Ralty <78720179+Raltyro@users.noreply.github.com>
Date:   Sun Apr 5 20:28:36 2026 +0700

    Lime 8.4.0-dev compatibility

commit 6ff61de
Author: Ralty <78720179+Raltyro@users.noreply.github.com>
Date:   Sun Apr 5 18:42:30 2026 +0700

    Temporary Final Commit of Audio Overhaul

    Look at below for more information about this commit
    - FunkinCrew#57

    # Conflicts:
    #	project/Build.xml
    #	project/include/media/AudioBuffer.h
    #	project/src/ExternalInterface.cpp
    #	project/src/media/AudioBuffer.cpp
    #	project/src/media/containers/OGG.cpp
    #	project/src/media/containers/WAV.cpp
    #	src/lime/_internal/backend/flash/FlashAudioSource.hx
    #	src/lime/_internal/backend/html5/HTML5AudioSource.hx
    #	src/lime/_internal/backend/native/NativeAudioSource.hx
    #	src/lime/media/AudioBuffer.hx
    #	src/lime/media/AudioManager.hx
    #	src/lime/media/AudioSource.hx
    #	src/lime/tools/AssetHelper.hx

commit d77de4e
Author: Ralty <78720179+Raltyro@users.noreply.github.com>
Date:   Sun Apr 5 17:07:23 2026 +0700

    Clean-up `AudioManager`, implement `resume`, `shutdown`, `suspend` for Web

    # Conflicts:
    #	src/lime/media/AudioManager.hx

commit 070a98c
Author: Ralty <78720179+Raltyro@users.noreply.github.com>
Date:   Sun Apr 5 17:17:27 2026 +0700

    Move OpenAL Configurations to Internal instead of AudioManager

commit 5085d1b
Author: Ralty <78720179+Raltyro@users.noreply.github.com>
Date:   Sun Apr 5 16:59:41 2026 +0700

    Add `ALC`, `AL` enums and functions that will be used later

commit 117e791
Author: Ralty <78720179+Raltyro@users.noreply.github.com>
Date:   Sun Apr 5 16:23:00 2026 +0700

    Remove Unused `HTML5AudioContext`, Use `Howler.ctx`

    # Conflicts:
    #	src/lime/media/AudioContext.hx
    #	src/lime/media/AudioContextType.hx

commit a75df39
Author: Ralty <78720179+Raltyro@users.noreply.github.com>
Date:   Sun Apr 5 16:05:48 2026 +0700

    Update howlerjs

commit e4537da
Author: Ralty <78720179+Raltyro@users.noreply.github.com>
Date:   Sun Apr 5 15:37:38 2026 +0700

    Add missing `no_typedarray_inline` codes

commit 4e8b9ab
Author: Ralty <78720179+Raltyro@users.noreply.github.com>
Date:   Sun Apr 5 15:32:08 2026 +0700

    Properly include `LIME_OGG` with `LIME_VORBIS`

commit 77fff8a
Author: Ralty <78720179+Raltyro@users.noreply.github.com>
Date:   Sun Apr 5 15:10:10 2026 +0700

    Corrected OpenAL Soft version and commit hash

commit b37d15c
Author: Ralty <78720179+Raltyro@users.noreply.github.com>
Date:   Fri Apr 3 19:43:47 2026 +0700

    Use SDL3 as an audio backend if compiled with SDL3
Raltyro added a commit to Cam-VSRG/lime that referenced this pull request Apr 18, 2026
Look at below for more information about this commit
- FunkinCrew#57
Raltyro added a commit to Cam-VSRG/lime that referenced this pull request Apr 18, 2026
Look at below for more information about this commit
- FunkinCrew#57
@SrtHero278
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The camellia team is also trying to add this to our project as well, unfortunately Git started having some issues with me.
I'll see if I can make sure nothing got messed up.

@Raltyro Raltyro changed the base branch from master-prerebase to master April 20, 2026 02:12
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3 participants