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Lollie's Basket of Scripts n' Bits 🦊

Various scripts and notes I've made while digging around inside PS1 games, as I try to do fun things with them.

Detailed information can be found in each folder's individual README.MD!

Contents

  • Impact Racing (PS1)
    — Attempting to document the game's image and model formats, as my first step into learning how to reverse proprietary game file formats. I've currently figured out how to read its image texture format.
  • Metal Gear Solid (PS1, 1.0)
    — Keyboard-controlled freecam Lua script, for use in Bizhawk.
  • R4: Ridge Racer Type-4 (PS1)
    — I investigated how custom decals are stored, and manually injected one into a PS1 save file. This folder is incomplete and I haven't fully documented the process, so for now: Twitter Thread!!
  • SGB Tests and Notes (SNES / Super Game Boy / GB / GB Studio)
    — Playing with GB Studio and Super Game Boy features, in an attempt to figure out how to use its various commands. I'm attempting to fully document my findings as I figure things out.

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Various scripts and notes I've made while digging around games

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