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🎮 Cinemachine Technical Showcase

A professional Unity repository demonstrating advanced Cinemachine implementations. This project serves as both a live portfolio and a functional starter template for students to clone, study, and extend.


🚀 Quick Links


📖 Student Guide: Getting Started

This repository contains the full Unity project source. Students are encouraged to clone this repo to inspect the Virtual Camera configurations.

⚙️ Installation

  1. Clone the repository:
    git clone [https://github.com/ISTEC-FOR340/Cinemachine-WebBuild-itch.git](https://github.com/ISTEC-FOR340/Cinemachine-WebBuild-itch.git)
  2. Open in Unity: * Open Unity Hub.
    • Click Add -> Add project from disk.
    • Select the UnityProject folder inside this repository.
    • Recommended Version: Unity 2022.3 LTS or higher.

📸 Technical Showcase

Cinemachine Showcase Visualizing camera paths and framing constraints within the Unity Editor.


🛠 Project Modules

The project is structured into specific technical exercises:

1. LinearCam (Exercício 1)

  • Core Concepts: Tracked dollies, waypoint interpolation, and path physics.
  • Key Components: CinemachineDollyCart, CinemachineSmoothPath.
  • Play: Itch.io Link

2. Enquadramentos (Exercício 2)

  • Core Concepts: Dynamic framing, screen-space composition, and occlusion handling.
  • Key Components: CinemachineClearShot, Composer (Dead Zones/Soft Zones).
  • Play: Itch.io Link

📂 Repository Structure

Folder/File Purpose
📂 UnityProject Source Code. Contains all Scenes, Prefabs, and Scripts.
📂 assets Static assets and CSS for the GitHub Pages portfolio.
📄 index.html The landing page for the web showcase.
📄 Cinemachine_ex.jpg Technical reference image for documentation.

🛠 Tech Stack

  • Engine: Unity (Universal Render Pipeline)
  • Package: Cinemachine 2.9.x / 3.0
  • Deployment: WebGL via GitHub Pages & Itch.io

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Examples of Cinemachine with Unity3D – ISTEC

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