A 2D mining game where every pixel is simulated.
Run tools/setup.sh
The code expects the pixel at 0,0 to be a value of rgba(0,0,0,0) as we use it for air.
Check to_spritesheet_indices in Chunk.rs.
First set these variable in shell env: $env:RUSTFLAGS="-C force-frame-pointers=y" $env:CARGO_PROFILE_RELEASE_DEBUG="true"
Then run: cargo flamegraph -c "record -g"

