Add an in-game ship navigation screen and autopilot#556
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Why
Ship crews currently need external coordinate knowledge and computer scripts to plan multi-leg travel. This adds an in-game navigation screen with server-authoritative route validation and autopilot control.
Scope
Excluded: chunk batching, air scheduling, global-region indexes, stale tile-entity guards, offline avatars, jump NBT changes, controller persistence fixes, and release metadata.
Evidence
test NO-SOURCE).Manual testing
A live Forge client/server acceptance pass is still required for permissions, refresh/reconnect, manual movement, every autopilot mode, hyperspace/takeoff/landing, and jump serialization.