-
Notifications
You must be signed in to change notification settings - Fork 44
Radar

A Radar device is a single block structure used to detect other objects in space or the orbited planet.
A radar emits pulse of energy into space and detect the echo wave from objects. Depending on echo direction and delay from the initial ping, a radar can determine those objects position in space.
When orbiting a planet, a radar can also detect objects in that planet, from space.
When flying or landed on a planet, you can detect objects in space and on that planet.
Objects can hide themselves by absorbing the ping energy instead of reflecting it, this is typically done with a Warp field isolation block.
A radar needs power and a computer to operate. For power, any EU or RF power source is accepted. With ComputerCraft, an Advanced computer is required. With OpenComputer's, any computer will work.
As you increase scan radius, scan duration will take longer, and energy requirement will increase exponentially.
There's 2 pre-loaded scripts for you to use:
- 'ping' does a single sweep in the provided range
ping 500- 'scan' continuously sweeps 500m around and shows results in a GUI. You need to reboot to exit.
scanRadar can get echo from other dimensions, hence it's using universal coordinates which are defined relative to hyperspace. In other words, for a given echo, universal coordinates are always the same whatever your current dimension is.
The X/Z coordinates are taken from hyperspace.
The Y coordinate gives you the dimension type: 0 to 255 is for planet, 256 to 511 is for space, and 512 to 767 is for hyperspace.
As of 1.3.x, ship cores and radars can be detected up to 10k radius.
Home
Dependencies
Frequently Asked Questions
Changelog
Tutorials
* First ship, first jump
* Tuning Tools
* Programmable blocks
* Lasers - Basic Tutorial
* Lasers - Advanced Boosting
Exploration
* World generation
* Air in space
* Planets and Transition Planes
* Warp Jump Checklist
Atomic
* Large Hadron Collider
* Accelerator Controller
* Accelerator Control Point
* Chiller
* Electromagnet
* Particles Collider
* Particles Injector
* Void Shell
* Electromagnetic Cell
Breathing
* Breathing
* Air Canister
* Air Generator
* Air Tank
* Energy Air Shield
* Warp armor
Collection
* Laser Tree Farm
* Mining Laser
Detection
* Camera and Monitor
* Cloaking
* Radar
* Siren
* Warp Field Isolation Block
Energy
* IC2 Reactor Laser
* Subspace Capacitor
* Enantiomorphic Reactor
Movement
* Lift
* Transporter Room
* Transporter Core
* Transporter Scanner
* Transporter Containment
* Transporter Beacon
Protection
* Hull
* Force field projector
* Force field relay
* Force field upgrades
Weapons
* Lasers - Basic Tutorial
* Lasers - Advanced Boosting
LUA API
* LUA methods
- for Detection
- for Energy
- for Movement
* LUA properties
- for Energy
- for Movement
* LUA events
* LUA change logs