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Flying Watermen

+k7abW

Storyline

The Player is a water elemental being in an idyllic forest. Hostile fire creatures threaten the forest, attempting to set it ablaze. The forest is engulfed in flames, and the player must find the source of the fire. While searching for the source, ancient combat techniques from previous generations are discovered. The player grows stronger by mastering these techniques. The goal is to save the forest and overcome the fire threat.

MoodBoard

image

Character Design

We wanted a water character as the player to match the theme. At first, we had the idea of a jellyfish, but then it turned into a cute little water slime.

frame0000 arrow-25832_640 01Idle

Enemy Design

Types

enemies

Explosion Attacker [Quelle: https://bevouliin.com/the-walking-skull-bomb-sprites/]

There are three different enemy types: Melee, Range, and Explosion (aka Creeper). These spawn all over the world to increase player interaction while traveling through our world. But to save the forest, the boss must also be defeated!

Boss

FireBoss

Map Design

Interactable Objects

Untitled-2024-04-04-1730 Mushroom [Quelle: https://k-ramstack.itch.io/mushroom-art-pack]

Screenshot 2024-04-04 175702

Team

Simon Döhl

Florentin Doll

Emre Sözbilir

Ben Tischberger

Hoai An Nguyen

Marcel John

Julia Egyed

Malte B. Wagenknecht

About

Repository for our Godot project

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