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Katla ✨🎮

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A Vulkan game engine in Rust. Playground for graphics experiments. 🐒

What's Inside 📦

  • Vulkan 1.3 🔺 - Dynamic rendering, Synchronization2, VMA integration, bindless textures
  • Custom ECS 🧩 - Sparse set storage, query system, component derive macros
  • Render graph 📊 - Resource lifetime management, automatic barrier insertion
  • PBR materials 💎 - Hot reload support, template-based definitions
  • WGSL shaders ✨ - Compiled via naga at runtime
  • GLTF support 🦊 - Skeletal animation, PBR materials, background loading
  • Editor UI 🖼️ - Declarative dockable panels, asset browser, entity inspector, transform gizmos, CodeEditor with syntect highlighting
  • Bindless textures 🎨 - Single texture array for UI rendering, texture switching via vertex indices, no push descriptor overhead
  • Text pipeline 🔤 - cosmic-text with HarfBuzz shaping, BiDi, CJK, word wrapping, font fallback; swash rasterization, etagere atlas packing, subpixel positioning
  • GPU-instanced UI ⚡ - Instanced rendering (shared unit quad + per-instance data) replaces per-quad vertex emission; incremental Taffy layout caching via dirty flags

Crates 📚

Crate Description
katla_gfx Vulkan wrapper, render graph, materials
katla_ecs Entity component system
katla_math SIMD math library
katla_ui Declarative UI system — Widget trait, focus chains, dockable panels, cosmic-text pipeline, GPU-instanced rendering, CodeEditor (622 tests)
katla_app Application framework, components, systems

Running 🏃

cargo run        # Run the demo 🎮
cargo run -- -s  # Limited frames (validation) ✅
cargo test       # Run tests 🧪

Is this vibecoded? 🤖

It sure is, I ain't got time to write all of this
This repo has become my playground for vibecoding to see how good or bad it can be.

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A pet vulkan renderer

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