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Change Log
rx edited this page Jan 4, 2026
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This page documents everything that NFSCO changes in Need for Speed: Carbon.
Important
If you do not have a NFSCO installation yet, read the installation guide here.
- Fixed an issue where loading an alias could crash the game on newer Windows versions.
- Fixed an issue where the drift camera could not be selected outside of drift races.
- Fixed an issue where the Controls screen would not show all available controls.
- Disabled the Massive Incorporated advertising code.
The following vehicles have been added to the game. They can be unlocked through Career, Challenge Series, or Reward Cards.
- Acura Integra Type R
- Audi A3 3.2 quattro
- Audi A4 3.2 FSI quattro
- Audi TT 3.2 quattro
- BMW M3 CSL E46
- BMW M3 E36
- Bugatti Veyron 16.4
- Cadillac CTS
- Cadillac Sixteen Concept
- Callaway Sledgehammer
- Chevrolet Cobalt SS
- Chevrolet Corvette Sting Ray 427
- Chevrolet Corvette C6.R
- Ferrari Enzo
- Ferrari F430 Berlinetta F1
- Fiat Grande Punto
- Ford Mustang GT Coupe Concept
- Hummer H1 Alpha
- Mazda MX-5 NC
- McLaren F1
- Mercedes-Benz CLS 63 AMG
- Mercedes-Benz SL 500 R230
- Porsche 911 GT2 996
- RE-Amemiya AC987
- Saleen S7 Twin Turbo
- Volkswagen Golf GTI
- Pizza Delivery Car
The following changes apply to vehicle performance part tuning options.
- Torque tuning now matches the power output of horsepower tuning.
- Increased the strength of acceleration tuning.
- Fixed an issue where the understeer and oversteer tuning effects would be swapped.
- Increased the strength of understeer and oversteer tuning.
- Fixed an issue where velocity tuning would not reduce nitrous duration.
- Fixed an issue where grip tuning would be applied incorrectly.
- Increased the tuning slider rows from 1 to 3.
- Increased the strength of drift tuning.
- Fixed an issue where front bias tuning would be applied incorrectly.
- Increased the strength of low RPM tuning.
- Fixed an issue where high RPM tuning would be applied incorrectly.
- Fixed an issue where the random number generation code would generate predictable numbers.
- Fixed an issue where the game would freeze in an infinite loop during racer AI path finding.
- Fixed an issue where AI racers would drive too slow during races.
- Fixed an issue where AI racers would still drive their vehicles after being busted.
- Fixed an issue where AI racers would not use catch-up.
- Fixed an issue where AI racers would not use shortcuts during races unless the player uses them first.
- Fixed an issue where AI racers would gain an incorrect amount of drift race points.
- Fixed an issue where stuck patrolling police AI would be unable to reverse to try and get unstuck.
- Added new cheat codes for unlocking everything, Career money, and increased difficulty.
- The amount of money earned from crew challenges and defense races now scales with the amount of Career bosses defeated.
- Added over 30 new races to Career.
- Added wanderer racers to Career. These are lone wolves who do not associate with any crew and drive uniquely customized vehicles.
- Added unique star colors for all crews on the World Map screen.
- Changed the unlock order of all vehicles, performance parts, and customization parts.
- Increased the maximum Career heat level from 5 to 10.
- Progressively increased the checkpoint time and drift score requirements throughout the Career.
- Fixed an issue where the game would automatically save during the introduction.
- Fixed an issue where speed traps would not render during speed trap boss races.
- Added new, uniquely customized vehicles to all Challenge Series tracks.
- Adjusted the difficulty of all Challenge Series events to match the new vehicle performance.
- Added over 100 new tracks to Quick Race.
- Added all Challenge Series-exclusive tracks to Quick Race.
- Added all checkpoint-exclusive tracks as sprint tracks to Quick Race.
- Added a unique territory camouflage texture for Quick Race.
- Added 200 unique Quick Race AI racer names.
The following changes apply to all heat levels in Career and Challenge Series.
- Added an additional police unit to all heat levels.
- Decreased the amount of heat level reduction from customizing a vehicle.
- Increased the fines for all infraction types.
- Progressively decreased the amount of cost to state required to dispatch a patrol vehicle.
- Progressively decreased the amount of time required for back-up requests.
- Progressively increased the chance for road blocks.
- Progressively increased the chance for spike strips in road blocks.
- Progressively increased the duration and tightness of the 'box-in' formation.
- Progressively increased the police AI reaction time.
- The front and rear police AI line of sight distance is now constant on all heat levels.
- The maximum time to enter a hiding spot is now constant on all heat levels.
- The minimum speed at which the busted meter begins filling is now constant on all heat levels.
- Added the Front Decal customization option to the Aftermarket screen.
- Added the Rear Decal customization option to the Aftermarket screen.
- Added the License Plate customization option to the Aftermarket screen. License plates are unlocked automatically throughout the game.
- Fixed an issue where the Ride Height customization option would apply an extreme amount of camber to the vehicle.
- Implemented Direct3D 9Ex. This can be enabled by appending the
--with-direct3d-9excommand-line parameter when starting the game. - Implemented immersive dark mode for the game window.
- Fixed an issue where the game would only support 5 resolutions.
- Fixed an issue where vehicle shadows would render incorrectly if more than 1 vehicle is present in-game.
- Added new interface textures for all UI elements.
- Added button textures for Xbox and PlayStation controllers.
- Added accurate and consistent track previews for all tracks.