Pottery is runtime pottery editing engine, developed using C# and Unity
Pottery object is array of horizontal circle's radius. Each circle has preset common vertical distance from one to another. Each circle is linked one by one into one solid mesh.
Each dot in one line is simply calculated
x = cos(π / faces * index)
y = sin(π / faces * index)
For futher information about generation please check PotteryGenerator.cs file
Read XML documentation included in source code files, for further information.
Mesh structure
Pottery Demo editing example
Website plasticblock.xyz
Skype plasticblock
E-mail contact@plasticblock.xyz
Licensed under GPLv3 license or under special license. See the LICENSE file in the project root for further information.



