Skip to content

Abnormal game launch speed #55

Closed
Closed

Description

@sorahane0227

Every game launch through the NotProton has a fixed ~38 second stall between pressing Play and the game executable being spawned. I'm not familiar with Wine so I used AI agent to help me analyzed this issue:

The stall is inside the
steam.exe shim's run_process() unix→DOS path conversion, and it ends exactly when
err:ole:start_rpcss Failed to start RpcSs service is printed. CPU during the stall is
~0 % — it's a service-start timeout being paid on the critical path, not slow emulation.

Press Play → game window is ~50 s total: ~9–12 s run-script preamble (which I understand
is being addressed in the dev branch, #19/#21), then this ~38 s stall, then the actual launch.

I'm using NotProton 1.0.3 with CrossOver Preview 20261006 arm64, I didn't try the x86 CrossOver yet and this issue does not exist when launch the game with Windows version of Steam. I chose to use unstable arm64 ver because some of my games only work well on arm64 bottle.

Here are the evidences:

l4d2-550-notproton-wine.log

th06-4659620-notproton-wine.log

steam-console-launch-timeline.txt

trace-37s-gap-short.log

control-dos-path-no-stall.log

Activity

  1. NotProtonNot commented on Oct 8, 2026

    @NotProtonNot
    Owner

    This has been fixed in a version that will be released momentarily.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions