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October 2, 2026 09:32
- Add standalone launcher-agnostic setup script (scripts/setup-gptk4.sh) integrating Wine runtime and Apple Game Porting Toolkit 4. - Implement macdrv_functions Cocoa and Metal layer bridge in overlay-shim.dylib for D3DMetal rendering on Wine 8.0+ WOW64. - Add ntdll_compat.so ABI adapter bridging Proton ntdll exports and ms_abi calling conventions for lsteamclient.so. - Replace DOS path watchdog with native Darwin PE process watchdog in compat_run.sh. - Bypass iscriptevaluator.exe crash on macOS paths with spaces. - Enable transparent Cocoa window backing via OpenGLSurfaceMode=behind for D3D9/OpenGL presentation. - Implement native frontmost window activation via NSApplication and immediate SIGTERM cleanup. - Add experimental 32-bit support (Valve bridge DLLs, memory patch) and presentation validator tooling.
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Hello! I'm sorry, I'll have to reject this PR. Supporting things that are not CrossOver is not a design goal of this project. |
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This PR to allows using NotProton without CrossOver by using using GPTK-4 beta 2 and Wine directly.
I expanded on the concept of running GPTK-4 inside heroic.
Requires GPTK-4 beta 2, gcenx/wine and steam.
Work was generated by Gemini Flash 3.8 (high).