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Fix CrossOver thread-state initialization for Metaphor startup - #63
Merged
NotProtonNot merged 1 commit intoOct 8, 2026
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Owner
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Thank you. I don't own this game, does the demo have the same issue? Thank you very. much for the PR, I'll look/validate/merge. |
Owner
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Issue verified, thank you for the fix. I'll go look and make sure I didn't miss anything related. |
Owner
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Thank you again for finding the issue, identifying what the cause was (me being stupid) and fixing it :) |
Contributor
Author
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Thank you for this project! It's so nice to be able to launch Windows games directly from MacOs native Steam |
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Metaphor: ReFantazio crashes at startup under NotProton 1.1.0 with CrossOver 26.3, while the same game files and audio mod work through CrossOver. The failure is a read of
0x8FFatMETAPHOR.exe+0x10ED299, immediately after reading the active fiber throughGS:0x20.CrossOver's launch wrapper initializes
CX_APPLEGPTK_LIBD3DSHARED_PATHeven when D3DMetal is not selected. NotProton calls Wine directly and omits this initialization. Set the path when the selected runner containslibd3dshared.dylib, and forward it through theopen --envgame-launch path. This restores CrossOver's initialization without a game-specific workaround or a new dependency.Validation:
envcheckcases fail before the fix and pass afterward. They check an absent library, helper inheritance, and forwarding a path containing spaces as one launcher argument.make envcheck routecheck buildcheck settingscheck bridgecheck gamedrivecheck seedcheck.make runcheck scriptcheckwith ShellCheck 0.11.0, plusgit diff --check.Live verification used Apple Silicon macOS 27.0.1 and CrossOver 26.3.0.39832. A full application bundle was not rebuilt; the startup fix was verified in the installed compatibility runner.