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Default Configuration

Andrew edited this page Jul 7, 2018 · 3 revisions

Citizens {
    # The amount of power a player loses when they die:
    D:PowerPerDeath=2.5

    # The amount of power a player receives every hour)
    D:PowerPerHour=1.0

    # The amount of time in milliseconds that power should update (default = 600000 a.k.a 10 min)
    D:PowerUpdateTime=60000.0

    # The default maximum amount of power are allowed per player, be vary that claim blocks should equal the number to the nearest whole number.
    D:defaultMaxPower=20.0

    # The default amount of power each player starts with (Normally 1.00) (To Defend Initial Claim):
    D:defaultPowers=0.0

    # The amount of power gained from killing an entity
    D:entityPowerTransfer=0.005

    # Should players be able to exceed the set max power through killing players/entities
    B:exceedMaxPowerLimit=true

    # Toggles whether a citizen should be able to teleport to another empire's spawnpoint.
    B:foreignEmpireSpawn=false

    # The default minimum amount of power are allowed per player.
    D:minPower=-20.0

    # The amount of power transferred from a killed player to the attacker (Adds to their maxpower)
    D:pvpPowerTransfer=0.05

    # Toggles whether a citizen should be sent to the Empire spawn on death.
    B:sendToEmpireSpawn=true

    # The amount of time in server ticks for how long a player needs to wait between teleports.
    I:teleportCooldown=200
}


Empires {
    # The default description set for an empire before a leader/officer changes it.
    S:defaultDesc=This Empire Has Not Set A Description Yet :(

    # The maximum amount of plots a player can make in a Empire as a default.
    I:defaultMaxPlotsPerPlayer=1

    # The Default Minimum distance (in chunks) between 2 Empires. Prevents Empire's from being too close on creation.
    I:distance=1

    # The maximum amount of characters that an Empire's name can contain: (default = 32):
    I:empireNameMaxChars=32

    # The maximum amount of characters allowed for empire descriptions, default = 53
    I:maxDescChars=53

    # The maximum amount of chunks not attached to any other claimed chunk that are allowed per Empire. Set to 0 to disable far claims altogether.
    I:maxFarClaims=10

    # The maximum amount of warps that an empire can have.
    I:maxWarps=5

    # If true Citizens with permission can modify the ranks of their Empires. This feature hasn't been fully tested yet and it might cause problems!
    B:modifiableRanks=true

    # The distance in blocks from a protected Empire where you can't place a block in the Wild.
    I:placeProtectionRange=4

    # The amount of days a Empire can go on without paying upkeep.
    I:upkeepEmpireDeletionDays=14
}


cost {
    # The additional amount of the cost item people need to pay for each block already claimed [Ex: if you have 3 chunks in Empire claiming the next one will cost costAdditionClaim*3 + costAmountClaim]. This can be used with costMultiplicativeClaim.
    I:costAdditionClaim=0

    # The amount of the cost item Empires have to pay everyday per chunkloaded claim. This should usually be higher than the normal claim
    I:costAdditionalChunkloadedUpkeep=0

    # The amount of the cost item Empires have to pay everyday per chunk owned to maintain it.
    I:costAdditionalUpkeep=0

    # The additional amount of the cost item people need to pay to make a regular claim chunkloaded
    I:costAmountChunkloadedClaim=10

    # The amount of the cost item you need to claim a chunk.
    I:costAmountClaim=5

    # The amount of the cost item you need to claim a chunk that is not adjacent to the Empire.
    I:costAmountClaimFar=64

    # The amount of the cost item you need to create a Empire. Making a Empire will cost this amount + amount to claim a chunk.
    I:costAmountMakeEmpire=5

    # The amount of the cost item you need to warp to the spawn point of a Empire that the player is not a Citizen of.
    I:costAmountOtherSpawn=3

    # The amount of the cost item you need to create a spawn point for the Empire.
    I:costAmountSetSpawn=15

    # The amount of the cost item you need to warp to an Empire's custom warp point.
    I:costAmountSetWarp=5

    # The amount of the cost item you need to warp to the Empire's spawn point.
    I:costAmountSpawn=0

    # The amount of the cost item Empires have to pay everyday to maintain it.
    I:costEmpireUpkeep=10

    # The item which is used for paying for claims and making new Empires. Use $ForgeEssentials if you want to use ForgeEssentials economy or $Vault if you want Vault economy.
    S:costItem=minecraft:diamond

    # The multiplicative amount of the cost item people need to pay for each block already claimed [Ex: if you have 2 chunks the next one will cost costMultiplicativeClaim ^ 2 * costAmountClaim]. This can be used with costAdditionClaim.
    D:costMultiplicativeClaim=1.0

    # The amount of the cost item that the Empires are gonna start with in their banks after created.
    I:defaultBankAmount=5

    # This toggles whether or not any currency will be refunded to a player when they unclaim and/or delete territory.
    B:refundDeletedTowns=true
}


datasource {
    # The database name
    S:database=Empires

    # [For MySql Use Only] Hostname (format: 'host:port') to use when connecting
    S:host=localhost

    # [For MySql Use Only] Password to use when connecting
    S:password=

    # The path to the database file.
    S:path=localhost

    # Specifies the database engine that is being used. ie SQLite, mysql, etc
    S:type=SQLite

    # [For MySql Use Only] Username to use when connecting
    S:username=root
}


general {
    # Setting this to true will cancel forge chat events, and use bukkit's instead (useful to show PEX prefixes/herochat stuff)
    B:disableEmpireChat=false

    # The localization file used, currently we only support English.
    S:localization=en_US

    # Allows toggling server maintenance mode for in-game town removals etc. (similar to whitelist).
    B:maintenanceMode=false

    # The menu custom message to display when the server is in maintenance mode
    S:maintenanceModeMessage=Server Under Maintenance, [ETA: 5 minutes].

    # The permission system it should be used as default. $ForgeEssentials for FE permission system, $Bukkit for Bukkit permission system, and $Empires for our own permission system.
    S:permissionSystem=$Empires

    # Message to display to users when Empires is in safemode.
    S:safeModeMessage=Empires Mod has been triggered into safe-mode. Please inform a server admin to disable it!
}


groups {
    # The default permission group assigned to any player that does not have one assigned yet.
    S:defaultGroup=default
}


permissions {
    # Players that have operator level permissions will have access to any command.
    B:fullAccessForOPS=true
}


plots {
    # This sets if the plot selection tool defaults to height dependent or not
    B:defaultPlotHeightDependence=true

    # Set this to false to disable all types of plot interaction.
    B:enablePlots=true

    # The maximum area a plot can have. (X*Z)
    I:maxPlotsArea=300

    # The maximum height a plot can have. (Y) [255 for unlimited height.]
    I:maxPlotsHeight=256

    # The minimum area required to create a plot. (X*Z)
    I:minPlotsArea=9

    # The minimum height required to create a plot. (Y)
    I:minPlotsHeight=1
}


protection {
    # The range that it's going to check in if a protection's segment that has a tileentity does not provide getters for its area of influence.
    I:defaultProtectionSize=32

    # Allow fire to spread and burn up blocks in all Empires and plots on the server. default: true
    B:fireSpreadInEmpires=true

    # Allow ICBM missiles to fly through claims.
    B:icbmMissilesExplosion=true

    # Allow mobs to travel into, but not spawn in a mob protected Empires and plots on the server.
    B:mobTravelInEmpires=false

    # Allow Thaumcraft Taint biomes to spread in all Empires and plots on the server.
    B:taintSpreadInEmpires=false
}


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