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Default Configuration
Andrew edited this page Jul 7, 2018
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Citizens {
# The amount of power a player loses when they die:
D:PowerPerDeath=2.5
# The amount of power a player receives every hour)
D:PowerPerHour=1.0
# The amount of time in milliseconds that power should update (default = 600000 a.k.a 10 min)
D:PowerUpdateTime=60000.0
# The default maximum amount of power are allowed per player, be vary that claim blocks should equal the number to the nearest whole number.
D:defaultMaxPower=20.0
# The default amount of power each player starts with (Normally 1.00) (To Defend Initial Claim):
D:defaultPowers=0.0
# The amount of power gained from killing an entity
D:entityPowerTransfer=0.005
# Should players be able to exceed the set max power through killing players/entities
B:exceedMaxPowerLimit=true
# Toggles whether a citizen should be able to teleport to another empire's spawnpoint.
B:foreignEmpireSpawn=false
# The default minimum amount of power are allowed per player.
D:minPower=-20.0
# The amount of power transferred from a killed player to the attacker (Adds to their maxpower)
D:pvpPowerTransfer=0.05
# Toggles whether a citizen should be sent to the Empire spawn on death.
B:sendToEmpireSpawn=true
# The amount of time in server ticks for how long a player needs to wait between teleports.
I:teleportCooldown=200
}
Empires {
# The default description set for an empire before a leader/officer changes it.
S:defaultDesc=This Empire Has Not Set A Description Yet :(
# The maximum amount of plots a player can make in a Empire as a default.
I:defaultMaxPlotsPerPlayer=1
# The Default Minimum distance (in chunks) between 2 Empires. Prevents Empire's from being too close on creation.
I:distance=1
# The maximum amount of characters that an Empire's name can contain: (default = 32):
I:empireNameMaxChars=32
# The maximum amount of characters allowed for empire descriptions, default = 53
I:maxDescChars=53
# The maximum amount of chunks not attached to any other claimed chunk that are allowed per Empire. Set to 0 to disable far claims altogether.
I:maxFarClaims=10
# The maximum amount of warps that an empire can have.
I:maxWarps=5
# If true Citizens with permission can modify the ranks of their Empires. This feature hasn't been fully tested yet and it might cause problems!
B:modifiableRanks=true
# The distance in blocks from a protected Empire where you can't place a block in the Wild.
I:placeProtectionRange=4
# The amount of days a Empire can go on without paying upkeep.
I:upkeepEmpireDeletionDays=14
}
cost {
# The additional amount of the cost item people need to pay for each block already claimed [Ex: if you have 3 chunks in Empire claiming the next one will cost costAdditionClaim*3 + costAmountClaim]. This can be used with costMultiplicativeClaim.
I:costAdditionClaim=0
# The amount of the cost item Empires have to pay everyday per chunkloaded claim. This should usually be higher than the normal claim
I:costAdditionalChunkloadedUpkeep=0
# The amount of the cost item Empires have to pay everyday per chunk owned to maintain it.
I:costAdditionalUpkeep=0
# The additional amount of the cost item people need to pay to make a regular claim chunkloaded
I:costAmountChunkloadedClaim=10
# The amount of the cost item you need to claim a chunk.
I:costAmountClaim=5
# The amount of the cost item you need to claim a chunk that is not adjacent to the Empire.
I:costAmountClaimFar=64
# The amount of the cost item you need to create a Empire. Making a Empire will cost this amount + amount to claim a chunk.
I:costAmountMakeEmpire=5
# The amount of the cost item you need to warp to the spawn point of a Empire that the player is not a Citizen of.
I:costAmountOtherSpawn=3
# The amount of the cost item you need to create a spawn point for the Empire.
I:costAmountSetSpawn=15
# The amount of the cost item you need to warp to an Empire's custom warp point.
I:costAmountSetWarp=5
# The amount of the cost item you need to warp to the Empire's spawn point.
I:costAmountSpawn=0
# The amount of the cost item Empires have to pay everyday to maintain it.
I:costEmpireUpkeep=10
# The item which is used for paying for claims and making new Empires. Use $ForgeEssentials if you want to use ForgeEssentials economy or $Vault if you want Vault economy.
S:costItem=minecraft:diamond
# The multiplicative amount of the cost item people need to pay for each block already claimed [Ex: if you have 2 chunks the next one will cost costMultiplicativeClaim ^ 2 * costAmountClaim]. This can be used with costAdditionClaim.
D:costMultiplicativeClaim=1.0
# The amount of the cost item that the Empires are gonna start with in their banks after created.
I:defaultBankAmount=5
# This toggles whether or not any currency will be refunded to a player when they unclaim and/or delete territory.
B:refundDeletedTowns=true
}
datasource {
# The database name
S:database=Empires
# [For MySql Use Only] Hostname (format: 'host:port') to use when connecting
S:host=localhost
# [For MySql Use Only] Password to use when connecting
S:password=
# The path to the database file.
S:path=localhost
# Specifies the database engine that is being used. ie SQLite, mysql, etc
S:type=SQLite
# [For MySql Use Only] Username to use when connecting
S:username=root
}
general {
# Setting this to true will cancel forge chat events, and use bukkit's instead (useful to show PEX prefixes/herochat stuff)
B:disableEmpireChat=false
# The localization file used, currently we only support English.
S:localization=en_US
# Allows toggling server maintenance mode for in-game town removals etc. (similar to whitelist).
B:maintenanceMode=false
# The menu custom message to display when the server is in maintenance mode
S:maintenanceModeMessage=Server Under Maintenance, [ETA: 5 minutes].
# The permission system it should be used as default. $ForgeEssentials for FE permission system, $Bukkit for Bukkit permission system, and $Empires for our own permission system.
S:permissionSystem=$Empires
# Message to display to users when Empires is in safemode.
S:safeModeMessage=Empires Mod has been triggered into safe-mode. Please inform a server admin to disable it!
}
groups {
# The default permission group assigned to any player that does not have one assigned yet.
S:defaultGroup=default
}
permissions {
# Players that have operator level permissions will have access to any command.
B:fullAccessForOPS=true
}
plots {
# This sets if the plot selection tool defaults to height dependent or not
B:defaultPlotHeightDependence=true
# Set this to false to disable all types of plot interaction.
B:enablePlots=true
# The maximum area a plot can have. (X*Z)
I:maxPlotsArea=300
# The maximum height a plot can have. (Y) [255 for unlimited height.]
I:maxPlotsHeight=256
# The minimum area required to create a plot. (X*Z)
I:minPlotsArea=9
# The minimum height required to create a plot. (Y)
I:minPlotsHeight=1
}
protection {
# The range that it's going to check in if a protection's segment that has a tileentity does not provide getters for its area of influence.
I:defaultProtectionSize=32
# Allow fire to spread and burn up blocks in all Empires and plots on the server. default: true
B:fireSpreadInEmpires=true
# Allow ICBM missiles to fly through claims.
B:icbmMissilesExplosion=true
# Allow mobs to travel into, but not spawn in a mob protected Empires and plots on the server.
B:mobTravelInEmpires=false
# Allow Thaumcraft Taint biomes to spread in all Empires and plots on the server.
B:taintSpreadInEmpires=false
}