Conversation
Removed error logs related to missing GLIBC versions for UT2004.
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Is it possible for you to zip up the gamedata and extract it with the patching screen? |
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What dia said. It's best to avoid thousands of files (when an archive will suffice). A 'patching' screen might be as simple as just a |
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Would taring the whole archive and extracting at first run suffice? |
Yup! Just gamedata ofcourse but I would suggest using the 7z binary included with PM for extraction so it remains the same on all devices |
Ok cool. When I get back into the states I will throw something together. |
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Data extracts using portmaster 7zip now. Let me know if I screwed up the PR and I will create a new one. |
Co-authored-by: Jacob <kloptops@gmail.com>
Co-authored-by: Jacob <kloptops@gmail.com>
Co-authored-by: Jacob <kloptops@gmail.com>
Co-authored-by: Jacob <kloptops@gmail.com>
| 1. COMPILE IRRLICHTMT | ||
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Also the license files should be kept inside a license/ directory, not buried inside the zip. 😄
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This file needs to be moved into the minetest subfolder
kloptops
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The license/ directory needs to go into ports/minetest/minetest/, otherwise it is great, sorry for the mess around! 😄
No worries. Still getting my head wrapped around the required structure :) |
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| "desc": "An open-source voxel sandbox game engine. Lots of free community-made games and mods to download straight from the client. Inspired by InfiniMiner, Minecraft, and the like.", | ||
| "inst": "Ready to run.\n\nSome menus extend off-screen for some devices, however all configuration options can be adjusted at `/path/to/your/ports/minetest/minetest.conf`. Settings options are described here: http://doxy.minetest.net/settings.html\n\nSingle-player play requires >1 GB in order to run both the host and client instances. So 1 GB devices should stick to server play because RAM requirements are only ~700 MB. There are public servers available or you can host your own private server!", | ||
| "desc": "Luanti (formerly Minetest) is a free software game engine to create various games based on voxel gameplay, inspired by InfiniMiner, Minecraft, and the like. Luanti was originally created by Perttu Ahola (alias “celeron55”).\n\nThe basic idea of each game is always the same: The player is thrown into a huge world made out of cubes/blocks. Most of the time, these cubes make the landscape and these blocks can be removed and placed almost entirely freely. Using the collected items, new tools and other items can be crafted. Games in Luanti can, however, be much more complex than this.\n\nA core concept of Luanti is a built-in modding capability, based on the Lua programming language. Mods allow one or more certain aspects of an existing game to be modified. Luanti mods can be as simple as adding a few decoration blocks or very complex by (for example) introducing complex new gameplay concepts or generating a completely different kind of world, and many other things. For the player, using a new mod requires to copy or extract some files into a certain location and pressing some buttons in Luanti’s interface.\n\nLuanti can be played alone or online together with multiple players.\n\nMineclonia is a survival sandbox game for the Luanti engine, designed as a performance-optimized, high-fidelity clone of Minecraft. It features authentic, fast-paced survival, mining, crafting, and complex redstone, serving as a lower-RAM alternative to VoxeLibre (formerly MineClone2). Key features include advanced lighting, 3D offhand rendering, and a deterministic structure generator. ", |
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Best to slim down the desc. This is what appears in the catalogue page (beneath each screenshot) https://portmaster.games/games.html
It's going to end up crazy long.
You can always move some desc content across to the README (which populates the port's dedicated page https://portmaster.games/detail.html?name=whichsausagemate)

Game Information
Submission Requirements
CFW Tests
Ensure your game has been tested on all major CFWs:
Resolution Tests
Test all major resolutions: