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feat: new port wizball#2373

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craigchandler wants to merge 7 commits intoPortsMaster:mainfrom
craigchandler:wizball
Open

feat: new port wizball#2373
craigchandler wants to merge 7 commits intoPortsMaster:mainfrom
craigchandler:wizball

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@craigchandler
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Game Information

Submission Requirements

CFW Tests

Ensure your game has been tested on all major CFWs:

  • ArkOS
  • AmberELEC
  • ROCKNIX
  • muOS
  • Knulli (Optional)
  • Crossmix (Optional)
  • Other (add here)

Resolution Tests

Test all major resolutions:

  • 480x320 (Optional)
  • 640x480
  • 720x720 (RGB30) (Optional)
  • Higher resolutions (e.g., 1280x720)

File Structure

  • Your port should have the following structure:
    • portname/
      • port.json
      • README.md
      • screenshot.png
      • cover.png
      • gameinfo.xml
      • Port Name.sh
      • portname/

Additional Resources

For an in-depth guide on creating a pull request, refer to: PortMaster Game Packaging Guide

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Any reason why thee is a armhf version of this port supplied?

@craigchandler
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Any reason why thee is a armhf version of this port supplied?

The packaging guide mentioned armhf and uses device arch in its example script so I thought I'd better include it

@tabreturn
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[7](https://github.com/PortsMaster/PortMaster-New/actions/runs/23834874453/job/69649009410?pr=2373#step:3:1158)
Warning: wizball: Unknown file: Wizball.zip
Error: wizball: Bad port name 'WizBall.zip', recommended name is 'wizball.zip'

@craigchandler
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Fixed two runtime issues in the updated binary:

Continue-save now preserves bonus wave state correctly after reload.
Fixed shutdown crashes that could happen when quitting.

This is a gameplay/runtime fix, not a packaging file change.

craigchandler and others added 2 commits April 9, 2026 11:27
BIN will never not exist

Co-authored-by: Andrew <106411935+Slayer366@users.noreply.github.com>
remove redundant SDL_GAMECONTROLLERCONFIG

Co-authored-by: Andrew <106411935+Slayer366@users.noreply.github.com>
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4 participants