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4-in-1 map verification request - #72

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catornot merged 7 commits into
R2Northstar:mainfrom
CodyIBrealey:main
Apr 14, 2026
Merged

4-in-1 map verification request#72
catornot merged 7 commits into
R2Northstar:mainfrom
CodyIBrealey:main

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@CodyIBrealey

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<MOD_NAME> v<MOD_VERSION>

skrubslayer.mp_sanctuary v 0.0.4,
skrubslayer.mp_fieldbattle v 0.0.3,
skrubslayer.mp_structure v 0.0.2,
skrubslayer.mp_towers v 0.0.2

Did I read the whole README file and understood all of its content?

YES

Did I update verified-mods.json with my new mod's information?

YES

Has a previous version of my mod been previously verified?

mp_sanctuary and mp_fieldbattle have, at #51 and #71

Mod description

4 pretty simple MRVN maps, done in one request to save time as I had all of them ready to update or get verified at once (let me know if seperate requests would be better in the future).

  • Sanctuary had a small update to remove an unused texture called skybox that would overwrite the skybox in my other map when they are both loaded.

  • Fieldbattle had an update to hopefully fix a crash when you select to spawn as titan, and renamed it's grass texture as it would also get overwritten when loaded with other mods that had a texture called grass

  • Structure and towers are older maps I had made a little while ago, and have just gotten around to verifying. Structure is unchanged from the old version, and towers has had some visual updates.

Mod webpage link

https://thunderstore.io/c/northstar/p/skrubslayer69/mp_fieldbattle/
https://thunderstore.io/c/northstar/p/skrubslayer69/mp_towers/
https://thunderstore.io/c/northstar/p/skrubslayer69/mp_sanctuary/
https://thunderstore.io/c/northstar/p/skrubslayer69/mp_structure/

@catornot

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sorry I forgot about this pr, next time ping me on discord if I don't respond within a week.

before reviewing tho, I would like to suggest that you add a script to every one of your maps that disables impact marks and enables them after the match is over. during the few days the mod jam server was live people would join and crash on your map.

@catornot
catornot self-requested a review March 22, 2026 08:54
@CodyIBrealey

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I'll have a look into doing that tomorrow, though it may take a little bit of time as I haven't yet learned how to use scripts for this.

@CodyIBrealey

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Finally got around to making the script to auto-disable impact marks. Updating this PR to use the new versions of the mods.

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Hash is good
and no malicious code

@catornot
catornot merged commit 4e82e6c into R2Northstar:main Apr 14, 2026
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@CodyIBrealey CodyIBrealey mentioned this pull request May 13, 2026
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2 participants