Retain Tiled object type, props on tile object components#307
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fmoo wants to merge 2 commits intoSeanba:masterfrom
Open
Retain Tiled object type, props on tile object components#307fmoo wants to merge 2 commits intoSeanba:masterfrom
fmoo wants to merge 2 commits intoSeanba:masterfrom
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Exposes collision.m_ObjectType on SuperColliderComponent so game code can identify what Tiled type a collider originated from.
Attach SuperCustomProperties to each collider GO, merging properties from the collision object, parent tile, and object type.
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Right now the type/class and props on collisions objects in the collision editor are discarded for e.g., tile objects.
This change adds m_ObjectType to SuperCollider and copies the values over from the collision object used to create the collision object(s)