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v1.18

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@github-actions github-actions released this 19 May 18:46
  • Migrated gamedata to JSONC & IDA signature formats
  • Fixed many more cases of space showing in player names from the clan tag name swap trick (#436)
  • Added zr_infect_min_count_req cvar to control minimum players needed for mother zombie infection, by default lone players will no longer be infected (#435)
  • Updated mother zombie selection vector usage to std::vector
  • Updated gamedata/patches for recent CS2 updates
  • Removed AnimGraph1 playermodel animation fix
  • Fixed EntWatch config dump crashing server when used from console
  • Fixed map vote schema fields not being explicitly networked
  • Updated SDK for AnimGraph2 update
  • Fixed light_barn flashlight playermodel attachment (still follows worse) (#439)
  • Added a particle flashlight option (cs2f_flashlight_enable 2) (#439)
  • Added a ParticleManager message blocker (cs2f_block_particle_msgs) to fix client lag/crashes from weapon particles that got moved to this system
  • Added a map migration (for AG1 playermodels) & dedicated convar (cs2f_disable_setmodel) for disabling map SetModel usage
  • Fixed broken cases of teleport angles on player pawns
  • Changed GoToIntermission virtual hook to a detour to reflect AG2 calling changes
  • Removed CPhysBox_Use patch, as Valve implemented it themselves in the 2026-05-18 CS2 update
  • Added a map migration for parented weapon entity heights post-AnimGraph2