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Remove windups (for now) - #31
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Which should have been removed a long time ago. It doesn't do anything, it was replaced by windups, and we certainly don't need it now that windups are gone.
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This PR removes windups due to technical debt. They are tightly coupled to everything, so it's hard to refactor other parts of the mod. They also run code asynchronously which talks to Minecraft, which is unsafe and prone to concurrency bugs (Minecraft is not thread safe).
I was actually working on refactoring windups to run synchronously, however the current design of them makes that difficult, and it wouldn't even solve the logical race conditions as we hold ServerPlayer objects over time, and a player may join/leave during that. We currently have defensive programming against the player leaving, however a cleaner approach for longer term is preferred.
If you are a user of the mod reading this PR, don't worry! Windups are coming back. This is a temporary removal whilst I focus on other parts of the mod.
The last commit with the old implementation of windups is here