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  1. Hyper-Heuristic-Animal-Feeding Hyper-Heuristic-Animal-Feeding Public

    Using low level heuristics such as adjacent swaps, reinsertion, and crossovers along with two selection hyper-heuristics including a simulated annealing approach and a selection-replacement with it…

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    Agent-based market simulation extending BSE to study order-flow toxicity in continuous double auctions. Compares naive, reactive, Q-learning and GA-optimised market makers under increasing informed…

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    MindPong is a real-time brain-computer interface game using consumer EEG to control Pong through mental input. The project explores signal processing, low-latency control, classification, and usabi…