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42 Common Core ๐Ÿš€

Welcome to my central hub for the 42 Curriculum! This repository tracks my progress, projects, and low-level engineering skills acquired throughout the Common Core program at 42 Lausanne.


๐Ÿ—บ๏ธ Project Roadmap

Circle Project Focus Tech Stack Status
0 libft Re-coding standard C library functions & basic data structures C โœ… Completed
1 get_next_line Dynamic I/O buffering and static variable state persistence C โœ… Completed
1 ft_printf Re-engineering formatted outputs using variadic arguments C โœ… Completed
1 born2beroot System administration, encrypted LVM storage, and automation Debian Bash โณ In Progress
2 push_swap Algorithmic optimization and constrained stack sorting C โœ… Completed
2 minitalk Inter-process communication using raw Unix software signals C โœ… Completed
2 so_long 2D top-down game engine using pixel buffers and matrix parsing C MiniLibX โœ… Completed
3 minishell Designing a functional CLI command interpreter (Bash clone) C โœ… Completed
3 philosophers Concurrency, multi-threading management, and mutex safety C โœ… Completed
4 cub3d 3D raycasting graphical engine utilizing linear algebra C MiniLibX โœ… Completed
4 netpractice Structural network addressing, CIDR subnets, and routing logic Network โœ… Completed
5 webserv HTTP/1.1 server building from scratch with non-blocking I/O C++98 ๐Ÿš€ Current Focus

๐Ÿง  Core Focus & Technical Highlights

๐Ÿ”ง System & Architecture

  • Webserv: Building an HTTP/1.1 compliant server from scratch using C++98, handling non-blocking network I/O multiplexing (select/poll/epoll).
  • Minishell: Engineered a complete command-line interface managing process lifecycles (fork, execve), input pipelines (pipe), and signal disruptions.
  • Born2beroot: Deploying a secure headless Debian installation enforcing strict password policies via libpam-pwquality and shell automation scripts (monitoring.sh).

๐Ÿ”ข Algorithms & Resource Management

  • Philosophers: Solved the classic Dining Philosophers concurrency problem using POSIX threads (pthread) and data race shielding (pthread_mutex).
  • Push_swap: Implemented highly optimized mechanical/radix sorting mechanics reducing operation complexity from $O(n^2)$ down to $O(n \log n)$.
  • get_next_line: Created a reliable runtime reader optimizing dynamic memory allocations and tracking streams natively via File Descriptors (FD).

๐ŸŽฎ Graphics & Mathematics

  • Cub3D: Authored a first-person perspective 3D canvas utilizing vector calculations to handle wall distance projections and custom texture mapping.
  • So_long: Built an event-driven 2D gameplay architecture executing window event hooks, sprite rendering, and valid structural map validations.

๐Ÿ› ๏ธ Developed Engineering Skills

  • Defensive Programming: Writing strict, defensive imperative code compliant with the 42 Norminette standard.
  • Memory Architecture: Strict tracking of execution allocations, wiping memory leaks, and eliminating dangling pointers via memory sanitizers.
  • Network Infrastructure: Designing routing paths, debugging OSI model layers, and dealing with native socket programming.

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