Purchase and install the Windows version of In Stars and Time from Steam, GOG, or itch.io.
The demo is also supported, but has had less testing.
Open the installed game folder and copy the contents of its www directory into ports/isat/gamedata/
The correct result is:
ports/isat/gamedata/index.html
ports/isat/gamedata/js/rpg_core.js
ports/isat/gamedata/audio/
ports/isat/gamedata/img/
Do not leave another www directory between gamedata and index.html. The first launch patches the supplied game data for Linux.
No game files are included with this port.
The in-game Options menu includes:
Frame Rate- switches between 30 and 60 FPS.Button Layout-Xboxmakes the bottom face button confirm;Nintendomakes the right face button confirm.Screen Scaling-Originalpreserves the game's aspect ratio;Fill Cropfills the panel while cropping the outside edge;Stretchfills the panel by stretching the image.
The package requires 64-bit ARM, glibc 2.36 or newer, and a non-low-resolution display.
Verified configurations:
| Firmware | SoC | Graphics stack |
|---|---|---|
| muOS | Allwinner H700 | Proprietary Mali-G31/fbdev |
| Knulli | Allwinner H700 | Proprietary Mali-G31/fbdev |
| ROCKNIX | Allwinner H700 | Mesa/Panfrost |
| SpruceOS | Allwinner A133P | PowerVR GE8300 |
This port is still in testing.
- Sleep/resume can corrupt the screen on some firmware. Walking around redraws the affected area, but static UI may remain corrupted until the game changes scene. (May be fixed? No idea how)
- A rare image-load failure has been seen once after Game Over. The affected character stayed interactable. It may already be fixed, but I couldn't reproduce it.
Please include:
- device model
- firmware and version
- screen resolution
- where in the game it happened
- what you expected
- what actually happened
ports/isat/log.txt- a screenshot for visual issues.
The port runs the original RPG Maker MV game data through Electron and PortMaster's Westonpack runtime. Electron 22.3.27 is mounted from ports/isat/electron_22.3.27.aarch64.squashfs at launch.
Saves are stored in ports/isat/saves/save/
Thanks to insertdisc5 for creating In Stars and Time, Armor Games Studios for publishing it, and the PortMaster community for its tools and documentation.