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fix(gridkeys): resolve gridkey buildmenu conflict with blueprint keys#7859

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StanczakDominik:fix_gridkeys_hotkey_conflict
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fix(gridkeys): resolve gridkey buildmenu conflict with blueprint keys#7859
StanczakDominik wants to merge 1 commit into
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StanczakDominik:fix_gridkeys_hotkey_conflict

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@StanczakDominik

@StanczakDominik StanczakDominik commented Jun 4, 2026

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Work done

By adjusting blueprint creation/deletion hotkeys, which are currently on Alt+[cd] respectively, to Alt+[ty] respectively. In that way they do not overlap and get prioritized over the keys to priority-build units in those gridmenu slots.

Blueprint creation and deletion are very rare actions compared to the very basic action of getting blitzes NOW because you need to stop a raid immediately, and when this doesn't work as expected due to what's essentially a bug (see issue linked below), this leads to immense player frustration. So it's perfectly fine if we make blueprint creation a bit less handily accessible.

Addresses Issue(s)

Closes #3934

Setup

Enable the default grid key setup.

Test steps

  • Start a game in singleplayer skirmish

  • Build a bot or vehicle lab with your commander

  • Build a constructor from the lab, then attempt to insert other units to the lab queue using Alt+c

AI / LLM usage statement:

Nope!

@github-actions

github-actions Bot commented Jun 4, 2026

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Integration Test Results

16 tests  ±0   8 ✅ ±0   4s ⏱️ ±0s
 1 suites ±0   8 💤 ±0 
 1 files   ±0   0 ❌ ±0 

Results for commit a566b98. ± Comparison against base commit f274ab5.

@TheChronographer

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bind Alt+sc_t pip1_track // track the selected units with pip1

@WatchTheFort

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Eventually we're going to have to have our Council of Nicaea to redesign our default keybind paradigm.

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Grid menu/blueprint widgets conflict on alt+c keybind.

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