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New Airplants set to most recent Land/Fly Preference#7893

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WinniesBuddy wants to merge 1 commit into
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WinniesBuddy:airplant-land/fly-fix
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New Airplants set to most recent Land/Fly Preference#7893
WinniesBuddy wants to merge 1 commit into
beyond-all-reason:masterfrom
WinniesBuddy:airplant-land/fly-fix

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@WinniesBuddy

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Now when building a new Airplant it will do whichever Land/Fly Setting the player most recently set. Better sticks to player's preference they set for that battle. Less hassle for the player overall.
Only lasts in the battle, so not sticky.

Work done

Removed the hard set of the Land/Fly setting to Land.
It now uses the Global variable it is setting so that it will use whatever the player set most recently

Setup/Test steps

Build an Airplant, change the setting, then build another Airplant and check if it remembered your preference.

Only lasts in the battle,
Now when building a new Airplant it will do whichever Land/Fly Setting the player most recently set.
Better sticks to player's preference they set for that battle.
Less hassle for the player overall
@efrec

efrec commented Jun 21, 2026

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Interesting idea. We handle unit state preferences and defaults differently everywhere else, though. I don't want to add an exception just for land/fly on air plants.

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2 participants