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fix(server/state): lock syncedEntities in the client tick loop #4057
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I'm a bit confused here, we already lock the entities
clientMutexhere before callingGetClientUnsafe.This returns an atomic reference counted
weak_lockwhich we then calllockon to upgrade it into a regularshared_ptr.There isn't anything unsafe about accessing the
syncDatahere if we're just reading it (but also I don't think there's anything unsafe about it at all).I'm a bit confused as to why there's locking here at all since there shouldn't be a case where reading/writing for this happens outside of
svSync, and tbb::parallel_for_each should completely block thesvSyncthread so none of the async calls viagscomms_execute_callback_on_sync_threadshould be executed until after this call (and vice-versa).There was a problem hiding this comment.
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The svSync thread being blocked isn't the same as everything running on one
thread. parallel_for_each distributes the per-client lambda across the TBB
worker pool, so different clients' iterations run on different threads at
the same time. svSync just waits for all of them to finish, it's not doing
the work itself.
The race isn't svSync vs something async outside it. It's client B's TBB
worker calling ReassignEntity, which calls ReassignEntityInner, which calls
GetClientData(client A), while client A's own TBB worker is walking/erasing
that same syncedEntities map, unlocked, at the same wall clock time. Two
different threads, both live during the same parallel_for_each call.
If there was no real concurrency here, selfMutex around ReassignEntityInner
wouldn't need to exist either, but it's already there, added in 5fa2ae5427
specifically to guard cross-client access to this same map. This PR just
closes the one access point that commit missed.