Releases: darkademic/CAmod
Releases · darkademic/CAmod
1.09-DevTest-10
- Fixed KeepsDistance preventing move orders.
- Economy policy harv/ref/mcv discounts spread over all 3 levels (15%/20%/25%). Removed the harvester durability bonus from level 3.
- Updated Nod flamethrower weapons with new LinearPulse projectile (damage should be roughly the same, but applies more consistently).
- Reduced Watcher suppression radius. No longer applies to allies.
- Reduced duration of Yuri Spy Plane psychic reveal from 40s to 25s.
- Missile lock on based on burst count for (H)MLRS, AGT, Seeker, Intruder (odd numbered shots will lock on, instead of using % chance).
- Slightly increased projectile speed of Intruder, Seeker, Marauder.
- Added Tesla Track & Custodian voices.
- Subs default to return fire instead of hold fire.
- AI uses Ichor Spike and Voidspike.
- Main menu link to CA website.
- Corrected Psychic IFV tooltip.
1.09-DevTest-9
- More responsive movement refinements.
- GuardsSelection responsiveness improvements.
- Improved responsiveness of mass transport loading.
- Allow Burster to force fire ground. Will not move to avoid crushes.
- Added Strafing Run targeting circle.
- Fixed Interceptors camera duration. Show radius while interceptors are active.
- Watcher parasites can attach to infantry. A watched unit can be struck again to refresh the parasite duration.
- Additional Collector-73 bonus - Watcher attack applies suppression to multiple targets.
- Reduced Sniper IFV damage vs light armor. Removed TankBuster modifier.
- Replaced Traveler-59 Stormrider/Tormentor speed bonus with Colony Ship speed bonus.
- Increased Black Eagle vision from 11 to 12.
- Reduced Stormrider/Tormentor reload time from 2.8s to 2s.
- Show Stealth Generator radii when placing buildings.
- Show range circles for Tesla Reactor boost and SD aircraft repairs when placing the relevant structures.
- Tooltip corrections.
- AI IFV armor type correction.
1.09-DevTest-8
- Fixed some stacking issues related to responsive movement.
- Added weapon glow (can be turned off in settings).
- Additional Black Hand bonus - Flamethrower moves 20% faster.
- Additional Traveler-59 bonus - Stormriders & Tormentors +15% speed.
- Replaced Harbinger-31 Devastator discount with +3 range. Replaced Mothership discount with Interloper splash damage.
- Defense policy building bonuses on level 2 (building vision increased by 50%, up from 25%), defense bonuses on level 3. Level 3 also grants +2 gap generator shroud radius.
- Temporal Flux upgrade reworked. Units gain 33% increased movement speed and rate of fire for 8s after chronoshifting. Requires Tech Center instead of Chronosphere.
- Replaced Germany Chrono Tank discount with +1 teleport charges.
- Chrono Prison can teleport baseline. Increased weapon range from 5 to 6 (no longer increased by Temporal Flux).
- Additional Ukraine bonus - Hind missiles apply concussion.
- Font cleanup.
1.09-DevTest-7
- Development policy discount on Tech Center & upgrades increased from 10% to 15% & also applies to HQ.
- Additional England bonus - Spies have +2 vision.
- Additional Yuri bonus - Spy Plane grants psychic detection for 40s after vision fades.
- Replaced Russia's Tesla Coil discount with Tesla Reactor boosting nearby Tesla Coils.
- Replaced Shadow Comanche discount with cloak not breaking on critical damage.
- Replaced Marked Banshee discount with +1 veterancy for Avatar, Cyborg Elite, Enlightened and Cyborg Reaper.
- Replaced Reaper-17 Devourer discount with Corrupters being affected by Resource Conversion upgrade.
- Atomized duration bar now shown on enemies.
- Idol of Kane buff remains active while rage generator is enabled.
- Reworked Burster, recolored green, increased HP from 5k to 18k, reduced speed from 92 to 60.
- Watcher vision range increased from 6 to 9 while cloaked.
- Nod cyborg upgrades now apply to Cyberdog.
- Added Next Mission tab on mission completion.
- Added font support for additional languages (Chinese, Korean, Japanese, Thai, Russian, Greek, Hindi and European/Latin languages with diacritics).
- Fixes for responsive movement "slide back" behaviour.
- Fixed paradrop path calculation so it's always within map bounds.
- Fixed C4 so it will only ever plant on intended target.
- Fixed Mastermind/Yuri moving to attack vehicles in assault move stance when infantry are already in range.
- Fixed IC duration bar.
- Fixed Decoy Projectors spawn location when order is queued.
- Fixed Allied HQ giving both levels of optimized production.
1.09-DevTest-6
- Some minor adjustments to infantry responsiveness behaviour.
- Show Iron Curtain timer bar to enemies.
- AI builds Raider Buggies and Custodians.
- Increased bot fallback money to account for it counting both cash and resources instead of only resources.
- Mind controlled MGG original owner defeated crash workaround fix.
- Tweaks to logo.
1.09-DevTest-5
Fixed issues with responsive infantry attack moving too far forwards.
1.09-DevTest-4
- Fixed stacking issues with responsive infantry movement.
1.09-DevTest-3
- Fixed stacking issues with responsive infantry movement.
- Reduced Point Defense shield damage reduction from 66% to 50% for Hum-vee and Guardian Drone. Reduced duration from 4s to 2s and 2s to 1s respectively.
- Increased Jackknife dive speed from 250 to 320.
1.09-DevTest-2
- Fixed issues with responsive infantry movement when given e.g. attack & capture orders while moving.
- Give Basilisk small amount of damage vs infantry/buildings.
- Encyclopedia corrections.
1.09-DevTest-1
- Between-cell-responsiveness for infantry and Mini Drones.
- Archer APC replaced with Delphis APC (applies debuff to buildings making them take 60% increased damage).
- Moved Archer APC functionality back to Spy IFV.
- Chill debuff no longer affects buildings/defenses.
- Bot fallback funds counts cash as well as resources.
- Updated GDI airfield sprite and cameos.
- Fix bot crash (Naval AI).
- Fix JumpJet/Bombardier not being healable when landed.
- Minor mission tweaks.
- Updated logo.