Enhanced Gaming Ecosystem Smart Contract#1
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- Defined error constants for various error scenarios: - ERR-NOT-AUTHORIZED: Unauthorized access attempt. - ERR-INVALID-GAME-ASSET: Invalid game asset. - ERR-INSUFFICIENT-FUNDS: Insufficient funds for operation. - ERR-TRANSFER-FAILED: Asset transfer failed. - ERR-LEADERBOARD-FULL: Leaderboard is full. - ERR-ALREADY-REGISTERED: Player already registered. - ERR-INVALID-REWARD: Invalid reward distribution. These constants will be used throughout the contract to handle and signal different error conditions.
- Defined a non-fungible token (NFT) called `game-asset` with `uint` as the token identifier. - Created a `game-asset-metadata` map to store metadata for each game asset, including: - `name`: Name of the game asset (up to 50 ASCII characters). - `description`: Description of the game asset (up to 200 ASCII characters). - `rarity`: Rarity level of the game asset (up to 20 ASCII characters). - `power-level`: Power level of the game asset (unsigned integer). These additions enable the creation and management of game assets as NFTs with associated metadata.
- Defined `game-fee` to store the entry fee in STX. - Defined `max-leaderboard-entries` to store the maximum number of leaderboard entries. - Defined `total-prize-pool` to store the total prize pool amount. These variables will be used to manage the game's configuration and state.
- Defined a `leaderboard` map to store player statistics, including: - `score`: Player's score. - `games-played`: Number of games played by the player. - `total-rewards`: Total rewards earned by the player. This structure will be used to maintain and track player performance and rewards.
- Defined `game-admin-whitelist` map to store game administrators. - Added `is-game-admin` private function to check if a sender is a game admin. - Added `add-game-admin` public function to allow existing admins to add new game administrators. These additions enable the management and authorization of game administrators.
- Defined `mint-game-asset` public function to mint a new game asset NFT. - Parameters include: - `name`: Name of the game asset. - `description`: Description of the game asset. - `rarity`: Rarity level of the game asset. - `power-level`: Power level of the game asset. - Checks if the sender is a game admin. - Mints the NFT and stores its metadata. - Increments the total number of game assets. This function allows game administrators to create new game assets as NFTs.
- Defined `transfer-game-asset` public function to transfer a game asset NFT. - Parameters include: - `token-id`: Identifier of the game asset to be transferred. - `recipient`: Principal of the recipient. - Checks if the sender is the owner of the game asset. - Transfers the NFT to the recipient. This function allows the transfer of game assets between players.
- Defined `register-player` public function to register a player for the game. - Checks if the player has sufficient funds to pay the registration fee. - Ensures the player is not already registered. - Transfers the registration fee to the contract. - Registers the player in the leaderboard with initial values for score, games played, and total rewards. This function allows players to register for the game by paying a fee.
- Defined `update-player-score` public function to update a player's score and game statistics. - Parameters include: - `player`: Principal of the player. - `new-score`: New score to be updated. - Checks if the sender is a game admin. - Retrieves the current statistics of the player. - Updates the player's score and increments the number of games played. - Stores the updated statistics in the leaderboard. This function allows game administrators to update player scores and game statistics.
- Defined `distribute-bitcoin-rewards` public function to distribute rewards to top players. - Checks if the sender is a game admin. - Retrieves the list of top players. - Placeholder logic for Bitcoin reward distribution, which would interact with a Bitcoin bridge in a real implementation. - Uses a fold function to distribute rewards to each top player. This function allows game administrators to distribute Bitcoin rewards to top players.
- Defined `distribute-reward` private function to distribute rewards to a player. - Parameters include: - `player`: Principal of the player. - `previous-result`: Result from the previous fold iteration. - Retrieves the player's statistics from the leaderboard. - Calculates the reward amount based on the player's score. - Updates the player's total rewards in the leaderboard. This function is used to distribute rewards to players during the reward distribution process.
- Defined `calculate-reward` private function to calculate rewards based on a player's score. - If the score is greater than 100, the reward is calculated as `score * 10`. - Otherwise, the reward is 0. - Defined `get-top-players` read-only function to retrieve the top players. - Retrieves the maximum number of leaderboard entries. - Currently returns a placeholder list with `tx-sender`. These functions support the reward distribution process by calculating rewards and identifying top players.
- Defined `initialize-game` public function to set the game configuration.
- Parameters include:
- `entry-fee`: Entry fee for the game.
- `max-entries`: Maximum number of leaderboard entries.
- Checks if the sender is a game admin.
- Sets the game fee and maximum leaderboard entries.
- Defined `total-game-assets` global variable to track the total number of game assets.
- Set the contract deployer as the first game admin.
These additions allow the initialization of game settings and track the total game assets.
…ecks - Added input validation for `initialize-game` function: - Ensured `entry-fee` is between 1 and 1000. - Ensured `max-entries` is between 1 and 500. - Enhanced security checks for game administration and player interactions: - Validated inputs for `mint-game-asset` and `transfer-game-asset` functions. - Ensured only authorized game admins can perform administrative actions. These enhancements improve the robustness and security of the smart contract.
…bution - Enhanced `distribute-reward` function to validate player registration and score: - Ensured the player is registered in the leaderboard. - Only distributed rewards to players with a score greater than 0. - Updated reward calculation logic to handle valid players only. These validations ensure that rewards are distributed only to eligible and registered players.
- Provided an overview of the smart contract's purpose and functionality. - Detailed the key features, including game asset management, player management, and reward distribution. - Described the main contract components, including key data structures and error handling. - Listed the main functions for administration, asset management, and player interactions. - Highlighted security measures implemented in the contract. - Specified requirements and deployment considerations. - Included usage examples for common operations. - Suggested potential improvements for future development. This README serves as a detailed guide for understanding and using the Powered Gaming Ecosystem Smart Contract.
…ogic - Added `is-valid-string` private function to validate input strings. - Improved `is-valid-principal` and `is-safe-principal` functions for enhanced principal validation. - Updated `add-game-admin` function to include enhanced validation for new administrators. - Enhanced reward distribution logic to validate player registration and score before distributing rewards. - Ensured only valid and registered players with non-zero scores receive rewards. These enhancements improve the robustness and security of player validation and reward distribution.
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Summary of Changes
This pull request introduces a comprehensive set of improvements to the Powered Gaming Ecosystem Smart Contract, focusing on robust game asset management, player tracking, and secure reward distribution.
Key Enhancements
1. Game Asset Management
2. Security Improvements
3. Player Management System
4. Reward Distribution
Detailed Improvements
New Features
mint-game-asset: Create unique game asset NFTstransfer-game-asset: Securely transfer game assetsregister-player: Player onboarding with fee mechanismupdate-player-score: Track player performancedistribute-bitcoin-rewards: Reward top-performing playersSecurity Enhancements
Validation and Testing
Potential Future Improvements
Deployment Notes
Reviewer Checklist