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This also fixes durability lost for *some* other reasons. Off the top of my head, Poison and fire damage no longer reduces durability. "PROJECTILE" damage also won't reduce durability, but what's weird is that Hoshiyumi uses ENTITY_ATTACK damage type instead of PROJECTILE damage type (though, that's a result of using Utility.damage() )
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not like "item is now unbreakable" is an issue, thanks magnet/demonaura |
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This also fixes durability lost for some other reasons.
Off the top of my head, Poison and fire damage no longer reduces durability. "PROJECTILE" damage also won't reduce durability, but what's weird is that Hoshiyumi uses ENTITY_ATTACK damage type instead of PROJECTILE damage type (though, that's a result of using Utility.damage() )
Took me a few hours to make PR because I was testing to make sure it worked. At least with comet, it works properly; though I feel like I've missed an item that is now unbreakable...