Skip to content

About

WIP C++ and Rust Game Engine with C# Scripting

Resources

Stars

1 star

Watchers

0 watching

Forks

Repository files navigation

Ignite Engine

Work in progress C++ Game Engine

CI-Pipeline GitHub Stars XERJ Corpus Hub contributor

Prerequisites

  • C++ Compiler: C++23 compliant (MSVC v143+ / VS 2022+ on Windows, GCC 14+ or Clang 18+ on Linux)
  • Rust Toolchain: cargo & rustc (stable)
  • .NET SDK: .NET 10.0 SDK
  • Python: Python 3.10+
  • Vulkan SDK: Vulkan SDK 1.4+ (automatically downloaded on Linux if not present)
  • CMake: 3.28+

Installation

Clone Repository Recursively

We actively develop on the dev branch. Clone with --recursive to initialize git submodules:

git clone --recursive https://github.com/evangelionxyz/IgniteEngine.git -b dev

Windows Build

  1. Run the bootstrap script to download dependencies, build prerequisites, and generate Visual Studio project files:
gen.bat
  1. Restore and Build with MSBuild (or open IGN.slnx in Visual Studio):
msbuild IGN.slnx /t:Restore /p:Configuration=Debug /p:Platform=x64
msbuild IGN.slnx /t:Build /p:Configuration=Debug /p:Platform=x64

To build in Release configuration, replace Debug with Release.

Linux Build (Native & WSL2)

  1. Run the bootstrap script to install system packages via apt, configure SDKs, install .NET tooling symlinks, and generate GNU Makefiles:
chmod +x gen.sh
./gen.sh
  1. Build the Editor:
make -j$(nproc) config=debug Ignite.Editor
  1. Build the C# Script Engine:
make -j$(nproc) config=debug Ignite.ScriptEngine
  1. Build and Run the Test Suite:
make -j$(nproc) config=debug Ignite.Test
./bin/Debug/Ignite.Test

Note: For Release builds, use config=release (binaries are emitted to bin/Release/).

Docker Build

# 1. Build the Docker image once
docker build -t ignite-image:latest .

# 2. Run container with source tree mounted
docker run -it --rm -v "${PWD}:/workspace" ignite-image:latest

# 3. Inside container: generate project files
python3 scripts/setup.py

# 4. Build C++ Editor
make -j$(nproc) config=debug Ignite.Editor

# 5. Build C# ScriptEngine
make -j$(nproc) config=debug Ignite.ScriptEngine

# 6. Build and run tests
make -j$(nproc) config=debug Ignite.Test
./bin/Debug/Ignite.Test

Preview

About

WIP C++ and Rust Game Engine with C# Scripting

Resources

Stars

1 star

Watchers

0 watching

Forks

Contributors

Languages