Helper scripts to help import some of Quaternius packs, list of utils are below
2 Seperate Ways
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Download the Unitypackage file and import
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Drag and drop the script anywhere inside your asset folder
Enjoy!
Applies needed steps to the universal animation library after its imported Applies baked axis conversion Sets Animation Type Sets Root motion node Goes over the imported animations and applies looping to the correct ones
Select the Universal Animation Library Asset Go to "Tools/QuaterniousUtility/" and select "Apply import steps to Universal Animation Library" Click Apply at the bottem of the inspector (or click off the Animation Library and click save in dialog box) Done!
Transforms Quaternious source models and collisions and puts them into a Prefab asset, ready to use in unity
Select the models of quaternius that you want to combine the collision meshes for, then go to Tools/Apply collision Prefab this is non-destructive, and only creates new prefabs at (OS Independant) "Assets/Prefabs/{model_name}_withCollisions
The collision folder must be in the same folder as the model source fbx files
Some of quaternious's Models do not have collisions, or are seperated parts of the other models. This will still create a prefab, but wont apply a collider.
the collisions are by name only, using Collision_ as the start for each of the colliders. if the naming scheme is the same, it will work for other packs. if it isnt the same, you just need to change the (collision+(model) name part of the collisionpath to reflect the new naming scheme.