Skip to content

MSL bytecode output: investage debug info generation. #180

Open

Description

@floooh

See: https://mastodon.social/@WAHa_06x36/114366978005973048

...not sure yet if this makes sense, when the easier alternative for shader debugging might be to just feed shader source code into sokol-gfx.

Activity

  1. self-assigned this
    on Apr 21, 2025
  2. moved this to Parked in sokol todoon Apr 21, 2025
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

Labels

No labels
No labels

Projects

Milestone

No milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions