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sokol_app.h d3d11: try device context flush on resize... - #1579

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@floooh

@floooh floooh commented Aug 11, 2026 •

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Doesn't seem to do anything unfortunately the spike is still there. It also only recovers so slowly that it cannot be explained by swapchain surfaces lingering in the presentation pipeline. E.g. it takes multiple seconds until the memory spike fully recorvers.

(tbf though one needs to mess with the resizing quite a bit to get such an extreme result, but the Flush call doesn't make a difference.

Screenshot 2026-08-11 185143

… call Flush on device context (no dice unfortunately)
@floooh floooh self-assigned this Aug 11, 2026
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