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A crafted LST entry can wrap its address and size calculation. This allocates a small ROM buffer before the payload is read beyond it. Calculate each range end with 64-bit arithmetic and reject entries that cannot fit in the 32-bit Naomi address space.
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…ast's open pull requests, release candidates in the updater, no Screenshot control - Netplay: the checksum of a save state or of a CDI, GDI or CUE image is the file's, not its pointer's (flyinghead#2513). - sh4: the FPSCR cause field is cleared when the guest writes FPSCR (flyinghead#2531). - CHD: the track metadata's text fields are held to their buffers (flyinghead#2384). - Input: absolute mouse motion rebased after relative input (flyinghead#2528); axis detection for triggers that report as buttons (flyinghead#2213). - Checks of an ISO9660 directory record, RZIP chunk sizes, DNS answers, GGPO input packets and card events, and a Naomi LST's ranges (flyinghead#2414, flyinghead#2415, flyinghead#2416, flyinghead#2519, flyinghead#2520, flyinghead#2521). - The updater ranks v1.1.0-rc1 under v1.1.0, and a release's build is not offered candidates. - The quick menu's Screenshot row and control are gone: the console's Create button takes screenshots. - Built with PS5_Vulkan 5b5e4fc, the payload SDK fork at b5efad5 and libsmb2 7e4ff97. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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A crafted Naomi LST entry can wrap the calculation used to determine the ROM allocation size:
The loader later uses the original address and size when reading the corresponding payload:
For example, address
0x100and size0xffffffffproduce a 255-byte allocation, but the payload read begins one byte past that allocation. Opening such a game set can overwrite Flycast heap memory and crash or corrupt the process.Calculate each range end using 64-bit arithmetic and reject entries that cannot fit within the 32-bit Naomi address space before allocating or reading ROM data.