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gkjohnson
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November 5, 2026 05:23
Flattened from webgpu/aomap-prototype. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Adds AO map and lightmap baking to the WebGPU path tracer, with a demo for each.
Strategies
UVMapCamerarasterizes the atlas' triangle ids once, then each pixel's ray starts at its texel's surface. Samples are jittered within the texel and retried inside the triangle, as Cycles does.AOMapShadingModelturns the first hit's distance into occlusion.LightmapShadingModeltreats the texel as white diffuse so the path gathers its irradiance.LightMapSeams.UVUnwrapperpacks every mesh into one atlas with xatlas (via watlas).Future improvements
Map Generation
LightMapperdoes, for smoother texels on triangle edges.Core
Before Merge
Videos
aomap.mp4
lightmap.mp4